Shark
Rang BGG
BGG #3 833
Note BGG
6,6

Shark

1987

Aide aux règles de Shark

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 2–6 joueurs
  • 90 min
  • 12+
  • Complexité 2,2/5

Pour 2 joueurs

Assistant de règles pour Shark

Que voulez-vous savoir ?

Les réponses viennent du livret officiel, avec la page à vérifier.

Shark est un jeu de société sorti en 1987 pour 2 à 6 joueurs, avec des parties de 90 minutes et à partir de 12 ans. Il a été conçu par H. Jean Vanaise et ses principales mécaniques sont Dice Rolling, Commodity Speculation et Stock Holding.

Jeux similaires

À propos du jeu

En anglais

Shark is a stock-trading game slightly reminiscent of Acquire in that abstract play on the game board determines the share values of the various companies. The similarities end there, though, as Shark is more free-wheeling than Acquire. At the start of your turn, you can buy shares (up to five) and sell shares (as many as you want), then you roll dice to determine which of the four company markers you place on the board and in which region. A company marker on its own doesn't contribute to the value of a company; only groups of at least two markers count, so groups of 5, 4, 1, and 1 markers would create a value of $9,000 for each of that company's shares. If you place a marker that combines those two lone markers, then you'd have groups of 5, 4, and 3, so the share price would shoot to $12,000. If you placed that marker on its own, the share price wouldn't change. When you place a marker, you gain money equal to that company's new share price, so you have an incentive to boost a company's size — but all players receive funds equal to the difference between the old share price and new for each share they hold, so are you enriching them more than yourself? Of course, you can also place a marker to tank a company's share price. When a company's group expands to touch a smaller group, that smaller group is removed from the board, lowering the value of that company's shares (as long as the group had at least two markers) and costing everyone money equal to the loss in value. (Groups of equal size cannot touch, and you cannot place a marker to force a smaller group to touch a larger one.) To end your turn, you can again sell as many shares as you want and buy shares up to the per-turn limit of five. Removed markers are banished from the game, not returned to the supply. Once all of a company's markers have been used, or a company's share price reaches $15,000, or all of the shares have been sold, the game ends, and players cash out all their shares to see who has the most money.

Catégories

Éditeurs

  • Korea Boardgames
  • Otto Maier Verlag
  • Falomir Juegos
  • Ravensburger AG
  • Rio Grande Games
  • BGA Plus
  • Flying Turtle Games

Questions et réponses

Selon le catalogue, Shark se joue de 2 à 6 personnes. Cette fourchette correspond au nombre de joueurs indiqué par l’éditeur : le jeu s’installe donc pour toute taille de groupe dans cette limite. La mise en place, certaines règles et le décompte peuvent varier selon l’effectif ; vérifiez la configuration exacte dans la règle de votre édition.