Shiloh: The Battle for Tennessee, 6-7 April, 1862
Rang BGG
BGG #18 004
Note BGG
6,6

Shiloh: The Battle for Tennessee, 6-7 April, 1862

1975

Aide aux règles de Shiloh: The Battle for Tennessee, 6-7 April, 1862

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 2 joueurs
  • 120 min
  • 12+
  • Complexité 2,1/5

Assistant de règles pour Shiloh: The Battle for Tennessee, 6-7 April, 1862

Pour 2 joueurs

Que voulez-vous savoir ?

Les réponses viennent du livret officiel, avec la page à vérifier.

Shiloh: The Battle for Tennessee, 6-7 April, 1862 est un jeu de société sorti en 1975 pour 2 joueurs, avec des parties de 120 minutes et à partir de 12 ans. Il a été conçu par Redmond Aksel Simonsen, Irad B. Hardy et Kip Allen et ses principales mécaniques sont Dice Rolling, Grid Movement et Hexagon Grid.

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À propos du jeu

En anglais

"Shiloh is a tactical level simulation of the largest single battle in US military history up to that date. Before the two-day battle was ended, elements of of three complete armies totalling 100,000 men had participated, as well as elements of the US Navy. At the end of the second day, over 23,000 men were casualties. The battle ws launched by the South, hoping that the newly-created Army of the Mississippi could decisively defeat the Union Army of the Tennessee before it could link up with the Army of the Ohio. Tactically, the battle was a Marginal victory for Union forces, although its strategic implications wee much more far-reaching. Had the South succeeded in its attpempt, the state of Tennessee would have been recaptured by the Confederacy, and Union offensive power broken in the Western Theatre for at least a year. A Confederate thrust into the North would have been by no means improbable. The Union victory at Shiloh, more than any other battle, sealed the Confederacy's fate in the West." (from the Shiloh rules folder.) Shiloh is one of four games included in the Blue & Gray Quadrigame set. The game includes a 17" x 22" three-color map, 100 counters and an Exclusive rules folder. A Standard rules folder, containing rules common to all four games included in the Quadrigame, is also included. Scale is 400 meters/hex. 1-2 hours per Game Turn. Game mechanics are a simple movement-combat system with rigid zones of control. Sequential Player Turns, retreat and advance after combat are common to these games and surrounding to cut off retreat is a major strategy. A new concept, "Attack Effectiveness" is introduced in this set of games. Essentially, attacking units that receive an "Attacker Retreat" result in combat are rendered "ineffective" (may not make further attacks, but still defend normally) for the rest of the day. This restriction is removed once a Night turn occurs. This makes "what the heck" type attacks very risky as one's army can be rendered quickly "ineffective" through a series of low-odd attacks. Re-implemented by: Shiloh: Grant Surprised

Questions et réponses

Selon le catalogue, Shiloh: The Battle for Tennessee, 6-7 April, 1862 se joue à 2 personnes. C’est le nombre de joueurs indiqué par l’éditeur : le jeu est donc conçu pour exactement ce nombre de participants. Les variantes pour d’autres tailles de groupe, s’il en existe, sont décrites dans la règle de votre édition ; consultez-la avant d’installer une autre configuration.