The Crow and the Pitcher
Rang BGG
BGG #24 772
Note BGG
5,6

The Crow and the Pitcher

2010

Aide aux règles de The Crow and the Pitcher

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 3–4 joueurs
  • 20 min
  • 12+
  • Complexité 1,8/5

Pour 3 joueurs

Assistant de règles pour The Crow and the Pitcher

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The Crow and the Pitcher est un jeu de société sorti en 2010 pour 3 à 4 joueurs, avec des parties de 20 minutes et à partir de 12 ans. Il a été conçu par Sean MacDonald et ses principales mécaniques sont Trick-taking.

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À propos du jeu

En anglais

The Crow and the Pitcher is a trick-taking game based on the Aesop fable of the same name. Players must play off one another in order to gain points, but the highest suited card is not always the one that takes the trick, so one must be as clever as the Crow in Aesop's fable to score points and not perish from thirst. The deck consists of three colored suits of stone cards (numbered 2-10) and one set of black "thirst" cards (also numbered 2-10); a separate deck of pitcher cards has values from 6 to 13, with some duplicates, and one pitcher is revealed each trick. One player leads the first trick with a stone card, and other players must follow suit, if possible. If a player cannot follow suit, she can play a thirst card instead, and from the next round thirst cards can lead the trick. Whoever wins a trick leads the next trick, so winning tricks helps you dictate play. If the sum of the colored cards is less than the pitcher value, then the lowest card matching the lead wins; this player gets all cards played (positive points for colors, negative for thirst) and the Pitcher card (worth -5 points). If the sum of the colored cards is equal to or greater than the pitcher value, then the highest card matching the lead wins, and this player gets all cards played (again, positive points for colors, negative for thirst). In all cases, cards valued higher than the trick's pitcher card do not count toward determining whether the pitcher is full. If the trick is led by a thirst card, the highest thirst card wins, and that player takes all thirst cards played – so make sure you hold onto your low value thirst cards to avoid winning a thirst-led trick! After three rounds, the player with the high score wins.

Catégories

Mécanismes

Éditeurs

  • 5th Street Games
  • NoMADS GAMES (I)

Questions et réponses

Selon le catalogue, The Crow and the Pitcher se joue de 3 à 4 personnes. Cette fourchette correspond au nombre de joueurs indiqué par l’éditeur : le jeu s’installe donc pour toute taille de groupe dans cette limite. La mise en place, certaines règles et le décompte peuvent varier selon l’effectif ; vérifiez la configuration exacte dans la règle de votre édition.