
- Rang BGG
- BGG #72
- Note BGG
- 8,0
The White Castle
2023
Aide aux règles de The White Castle
Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.
- 1–4 joueurs
- 80 min
- 12+
- Complexité 3,1/5
À propos du jeu
The heron flies over the Himeji sky while the Daimyo, from the top of the castle, watches his servants move. Gardeners tend the pond, where the koi carp live, warriors stand guard on the walls, and courtiers crowd the gates, pining for an audience that brings them closer to the innermost circles of the court. When night falls, the lanterns are lit and the workers return to their clan. In The White Castle, players will control one of these clans in order to score more victory points than the rest. To do so, they must amass influence in the court, manage resources boldly, and place their workers in the right place at the right time. The authors are Sheila Santos and Israel Cendrero, the duo known as Llama Dice who also designed the successful The Red Cathedral with Devir. In this case, we leave the Moscow of Ivan the Terrible behind to explore the most imposing fortress in modern Japan, Himeji Castle, where the banner of the Sakai clan flies under the orders of Daimyo Sakai Tadakiyo. The White Castle is a Euro type game with mechanics of resource management, worker placement and dice placement to carry out actions. During the game, over three rounds, players will send members of their clan to tend the gardens, defend the castle or progress up the social ladder of the nobility. At the end of the match, these will award players victory points in a variety of ways. The central panel shows Himeji Castle in all its splendor, divided into several zones. The largest is inside the castle, with the Room of the Thousand Carpets, where the courtiers must ascend socially until they reach the circle closest to the Daimyo to enjoy his favor. There is also the pond and the gardens, patiently tended by the gardeners where everyone can relax and contemplate its beauty without restriction. Another important area is the wall and the outside of the castle, where the warriors patrol and stand guard. Finally, we find the area of the three bridges, where the three types of dice that can be used to carry out actions are accumulated, and the personal domain of each player, where they will keep track of their resources and where they will have the reserve of workers. With accessible rules and a very careful setting, The White Castle is a very versatile title that will fit in with different gaming groups. As is tradition with Llama Dice titles, its sleek and simple design belies a great deal of strategic depth within the grasp of players. —description from the publisher
Mécanismes
Éditeurs
- Devir
- GaGa Games
- Reflexshop
- KOSMOS
- 999 Games
- Games7Days
- Portal Games
- Lautapelit.fi
- CMON Global Limited
- IELLO
- TLAMA games
- Banana Games
- Games4you
Questions et réponses
L’assistant de règles pour The White Castle aidera à comprendre les tours, effets de cartes et situations litigieuses, avec des sources officielles vérifiées et un historique des questions sauvegardé. Il n’est pas encore prêt ; les sources vérifiées pour votre édition sont en préparation.
Selon le catalogue, The White Castle se joue de 1 à 4 personnes.
La durée indiquée pour The White Castle est de 80 minutes. La durée réelle dépend du groupe et de sa connaissance du jeu.
Le catalogue indique The White Castle à partir de 12 ans. Vérifiez l’âge recommandé sur votre édition.
Les auteurs crédités pour The White Castle sont : Isra C. et Shei S..
Le catalogue présente The White Castle comme un jeu de base.
Assistant de règles pour The White Castle
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