Tichu
Rang BGG
BGG #254
Note BGG
7,6

Tichu

1991

Aide aux règles de Tichu

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 3–10 joueurs
  • 30–90 min
  • 10+
  • Complexité 2,3/5

À propos du jeu

Tichu took much of its rules and mechanics from Zheng Fen. It is a partnership climbing card game, and the object of play is to rid yourself of your hand, preferably while scoring points in the process. The game uses either one or two standard 52-card decks with four special cards added: dog, phoenix, dragon and Mah Jong (1). When it's your turn, you may either beat the current top card combination — single card, pair of cards, sequence of pairs, full house, etc. — or pass. If play passes all the way back to the player who laid the top cards, they win the trick, clears the cards, and can lead the next one. The card led determines the only combination of cards that can be played on that trick, so if a single card is led, then only single cards are played; if a straight of seven cards is led, then only straights of seven cards can be played, etc. The last player out in a round gives all the cards they won to the player who exited first, and the last player's unplayed cards are handed to the opposite team. Fives, tens and Kings are worth 5, 10 and 10 points, with each hand worth one hundred points without bonuses — but the bonuses are what drive the game. At the start of a round, each player can call "Tichu" prior to playing any card. This indicates that the player thinks they can empty their hand first this round; if they do so, their team scores 100 points, and if not, their team instead loses 100 points. Cards are dealt at the start of a round in a group of eight and a group of six; a player can call "Grand Tichu" after looking at only their first eight cards for a ±200 point bonus. If both players on a team exit a round prior to either player on the opposite team, then no points are scored for cards and the winning team earns 200 points (with Tichu/Grand Tichu bonuses and penalties being applied as normal). The first team to 1,000 points wins.

Catégories

Éditeurs

  • Devir
  • (Unknown)
  • Hobby World
  • Korea Boardgames
  • Swan Panasia Co., Ltd.
  • uplay.it edizioni
  • G3
  • Maldito Games
  • 999 Games
  • Vennerød Forlag AS
  • ABACUSSPIELE
  • Rio Grande Games
  • HomoLudicus
  • Filosofia Éditions
  • Playhouse Ltd
  • TIKI Editions
  • GP Games
  • Fata Morgana Spiele
  • Jogo na Mesa
  • Jelly Monster

Questions et réponses

L’assistant de règles pour Tichu aidera à comprendre les tours, effets de cartes et situations litigieuses, avec des sources officielles vérifiées et un historique des questions sauvegardé. Il n’est pas encore prêt ; les sources vérifiées pour votre édition sont en préparation.

Assistant de règles pour Tichu

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