Trench Raid: Solitaire Patrol Command on the WW1 Western Front
Rang BGG
BGG #10 746
Note BGG
8,1

Trench Raid: Solitaire Patrol Command on the WW1 Western Front

2025

Aide aux règles de Trench Raid: Solitaire Patrol Command on the WW1 Western Front

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 1 joueur
  • 60–300 min
  • 14+
  • Complexité 2,0/5

Pour 1 joueur

Assistant de règles pour Trench Raid: Solitaire Patrol Command on the WW1 Western Front

Que voulez-vous savoir ?

Les réponses viennent du livret officiel, avec la page à vérifier.

Trench Raid: Solitaire Patrol Command on the WW1 Western Front est un jeu de société sorti en 2025 pour 1 joueur, avec des parties de 60 à 300 minutes et à partir de 14 ans. Il a été conçu par Lisa Smedman et ses principales mécaniques sont Dice Rolling, Hexagon Grid et Solo / Solitaire Game.

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À propos du jeu

En anglais

Trench Raid is a single-player game set on the Western Front in World War One. The player assembles a group of 10 raiders and plots their course on a map towards the enemy lines on the other side of No Man’s Land. With 12 different raid objectives and 20 random events that can take place during the crossing, no two playthroughs will be exactly the same. The game also includes rules for campaign play — whether their raid was successful or not, the soldiers who make it back to their trench lines relatively unscathed will steadily get better at raiding, learning through experience how to survive. “The generals would want to know which German units were in the line opposite you. And so they’d send up the order for us to raid. ‘Go get prisoners,’ they’d say. We knew it was a waste of time, and we hated it, but we did it. The idea was to crawl through the wire and jump into the enemy trench. We had to be quiet, so we fought with our bayonets, or with a studded club or the butt of our rifle. If we weren’t quick, the enemy would shout, and then the fun would start. Our bomber would throw a Mills bomb into the next bay, and after it went off the rifleman would dash forward and dispose of anyone who was left.” -British officer Murray Rymer-Jones Complexity: Low Playing time: 1 Hour Per Raid Solitaire Suitability: Very High (Designed For Solitaire) Players: 1 Map Scale: 1 Hex = Several Yards Time Scale: 1 Game = 1 Raid Unit Scale: Individuals —description from the publisher

Questions et réponses

Selon le catalogue, Trench Raid: Solitaire Patrol Command on the WW1 Western Front se joue à 1 personne. C’est le nombre de joueurs indiqué par l’éditeur : le jeu est donc conçu pour exactement ce nombre de participants. Les variantes pour d’autres tailles de groupe, s’il en existe, sont décrites dans la règle de votre édition ; consultez-la avant d’installer une autre configuration.