Twilight of the Ottomans: World War I in the Middle East
Rang BGG
BGG #16 884
Note BGG
6,9

Twilight of the Ottomans: World War I in the Middle East

2007

Aide aux règles de Twilight of the Ottomans: World War I in the Middle East

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 2 joueurs
  • 360 min
  • 12+
  • Complexité 2,9/5

Assistant de règles pour Twilight of the Ottomans: World War I in the Middle East

Pour 2 joueurs

Que voulez-vous savoir ?

Les réponses viennent du livret officiel, avec la page à vérifier.

Twilight of the Ottomans: World War I in the Middle East est un jeu de société sorti en 2007 pour 2 joueurs, avec des parties de 360 minutes et à partir de 12 ans. Il a été conçu par Joseph Miranda et ses principales mécaniques sont Hexagon Grid.

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À propos du jeu

En anglais

Twilight of the Ottomans: World War I in the Middle East (TOTO for short), is an intermediate-complexity simulation of the Ottoman Empire's campaigns, and those campaigns waged against that realm, during World War I. One player controls the Ottoman forces along with other Central Power units. The other player controls the various Allied contingents. TOTO has been designed by Joseph Miranda. The concept and exploitation of victory points is central to play of the game. Players begin with a designated number of victory points, which they may keep, or expend them to gain reinforcements and execute other actions. Players gain new victory points as a result of achieving their strategic objectives. Players lose victory points when they suffer losses in combat. To win, you must have more victory points than your opponent; so play becomes a competitive balancing act between attaining new objectives without spending too many of your previously earned victory points to do it. Each player has a range of unit types available: infantry, cavalry, expeditionary combined arms forces, early mechanized units, air and naval, as well as guerrillas and the major personalities of the era, such as Lawrence of Arabia. Logistics are also critical, as players utilize supply units to enhance their movement and combat capabilities. The 34x22" large-hex map covers from Mecca and Medina north through Mesopotamia to the Caucasus, west to the Nile Delta, east to Persia, and northwest to Adrianople, at 87 miles per hex. Each game turn equals a quarter of a year. There are 280 half-inch, NATO-style (and some iconic), unit-counters. Units of maneuver are primarily divisions, but numerous corps, brigades, regiments and battalions are also included in the orders of battle. There are two short scenarios, one early war and one late war, along with a full campaign game. The rules run to approximately 15,000 words; so two experienced players can finish the campaign game in about six hours.

Mécanismes

Éditeurs

  • Decision Games (I)

Questions et réponses

Selon le catalogue, Twilight of the Ottomans: World War I in the Middle East se joue à 2 personnes. C’est le nombre de joueurs indiqué par l’éditeur : le jeu est donc conçu pour exactement ce nombre de participants. Les variantes pour d’autres tailles de groupe, s’il en existe, sont décrites dans la règle de votre édition ; consultez-la avant d’installer une autre configuration.