Mécaniques de jeux de société
Les 196 mécaniques du catalogue, du placement d’ouvriers à la construction de deck. Ouvrez-en une pour voir ses jeux classés par rang BoardGameGeek.
Collections
- Real-Time246
- Measurement Movement237
- Tech Trees / Tech Tracks231
- Enclosure222
- Closed Drafting220
- Worker Placement, Different Worker Types215
- Commodity Speculation212
- Narrative Choice / Paragraph210
- Action / Event199
- Zone of Control199
- Connections197
- Grid Coverage196
- Chit-Pull System195
- Victory Points as a Resource195
- Map Addition191
- Once-Per-Game Abilities189
- Turn Order: Progressive187
- Layering182
- Turn Order: Stat-Based179
- Tags175
- Rondel174
- Hidden Roles172
- Semi-Cooperative Game171
- Worker Placement with Dice Workers161
- Action Drafting158
- Line Drawing158
- Action Retrieval152
- Turn Order: Claim Action147
- Move Through Deck143
- Multiple Maps143
- Negotiation142
- Re-rolling and Locking141
- Chaining138
- Ratio / Combat Results Table134
- Traitor Game133
- Ownership132
- Sudden Death Ending131
- Score-and-Reset Game121
- Hidden Victory Points118
- Three Dimensional Movement116
- Turn Order: Time Track115
- Rock-Paper-Scissors113
- Acting112
- Critical Hits and Failures112
- Interrupts111
- Hidden Movement107
- Bingo105
- Command Cards105
- Stat Check Resolution104
- Delayed Purchase100
- Increase Value of Unchosen Resources100
- Roles with Asymmetric Information98
- Legacy Game97
- Follow91
- Investment91
- Melding and Splaying91
- Resource to Move87
- Programmed Movement85
- Flicking83
- I Cut, You Choose78