Combat Commander: Mediterranean
Valutazione BGG
8,5

Espansione di Combat Commander: Europe

Combat Commander: Mediterranean

2007Con dati di BGG

Aiuto con le regole di Combat Commander: Mediterranean

Spiegazioni chiare di turni, effetti delle carte e situazioni dubbie, con riferimenti alle fonti ufficiali e cronologia delle domande salvata.

  • 120 min
  • 12+
  • Complessità 3,0/5

Assistente delle regole di Combat Commander: Mediterranean

Cosa vuoi sapere?

Le risposte vengono dal regolamento ufficiale, con la pagina da verificare.

Combat Commander: Mediterranean è un’espansione di Combat Commander: Europe pubblicata nel 2007 per 2 giocatori, con partite da 120 minuti e dai 12 anni in su. È stato ideato da Chad Jensen e le sue meccaniche principali sono Hexagon Grid, Simulation e Variable Phase Order.

Giochi simili

Informazioni sul gioco

In inglese

(from GMT website:) Combat Commander: Volume II - Mediterranean (or CC:M) is the expansion to Combat Commander: Europe ("CC:E"). CC:M's main theme is the addition of three new "nationalities" to the Combat Commander family: Britain & the Commonwealth France & the Allied Minors Italy & the Axis Minors This second module in the Series: Combat Commander includes units, cards, and scenarios depicting the fighting forces of these nations. FATE CARDS: As for Germany, Russia and America in CC:E, each of the new nationalities has its own 72-card Fate Deck highlighting its historical strengths and weaknesses (marksmanship for the British, giving them fewer shots but of higher quality; a higher likelihood of surrender for broken Italian units; quality Orders, Actions and Events for the French but saddled with only a "1" discard capability; etc.). CC:M's Playbook will include the following: 12 new historical scenarios, each one including at least one of the three new nationalities. An updated Random Scenario Generator incorporating the new nationalities and the twelve new maps, as well as allowing for the early years of fighting in 1939 and 1940. This random scenario system provides an almost unending variety of map configurations, force structures, and combat situations. Re-playability value for Combat Commander gets even better with this new addition to the family. A complete manifest of all 432 Fate Cards included in CC:E and CC:M. Number crunchers rejoice! Assigned Point Values for all units, weapons, radios and fortifications in CC:E and CC:M, allowing players to easily create their own scenarios and Orders of Battle. Additional designer's notes and play hints. And more... Combat Commander is one of those rare exceptional values in wargaming - one that can be revisited time and time again, each with a new tale to tell. NOTE: Combat Commander: Mediterranean is not a stand-alone game. You will need to own Combat Commander: Europe in order to play it. Components: 352x large counters (5/8") 140x small counters (1/2") 216x 2.5 x 3.5 cards 6x 2-sided 17 x 22 maps (twelve maps in total) 3x 2-sided player aid cards 1x 32-page Playbook 1x 24-page Rulebook

Edizioni

  • Combat Commander: MediterraneanenGMT Games2025
  • Combat Commander: MediterraneanenGMT Games2013
  • Combat Commander: MediterraneanenGMT Games2007

Domande e risposte

Secondo il catalogo, Combat Commander: Mediterranean supporta 2 giocatori. È il numero di giocatori indicato dall’editore, quindi il gioco è pensato esattamente per quel numero di partecipanti. Le varianti per gruppi di altre dimensioni, se esistono, sono descritte nel regolamento della tua edizione: consultalo prima di preparare una configurazione diversa.