Defending America: Intercepting the Amerika Bombers, 1947-48
Posizione BGG
BGG #14.366
Valutazione BGG
8,1

Defending America: Intercepting the Amerika Bombers, 1947-48

2021

Aiuto con le regole di Defending America: Intercepting the Amerika Bombers, 1947-48

Spiegazioni chiare di turni, effetti delle carte e situazioni dubbie, con riferimenti alle fonti ufficiali e cronologia delle domande salvata.

  • 1 giocatore
  • 90–120 min
  • 10+
  • Complessità 2,0/5

Per 1 giocatore

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Defending America: Intercepting the Amerika Bombers, 1947-48 è un gioco da tavolo pubblicato nel 2021 per 1 giocatore, con partite da 90 a 120 minuti e dai 10 anni in su. È stato ideato da Gregory M. Smith e le sue meccaniche principali sono Dice Rolling, Simulation e Solo / Solitaire Game.

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Informazioni sul gioco

In inglese

Defending America is a solitaire, tactical level game which places you in command of an actual or experimental interceptor aircraft during a frightening look at what might have been in World War II. Each turn consists of one sortie, during which the player will fly a mission to intercept Amerika Bombers which are en route to bomb the mainland of the United States. As the player progresses, he may choose to upgrade to even more advanced interceptors in this alternate history game. It builds a strong narrative around the pilot as you look to earn skills, rise in rank through promotion, receive awards and survive a dangerous year above the Atlantic Ocean and America. The objective of the game is to conduct numerous sorties in the role of a interceptor pilot and rack up as many bomber kills as possible, with a special emphasis on preparing to stop atomic attacks. Pilots may use the experience gained to improve their odds of success by purchasing skills. Awards and technological advances via use of the technology track help to narrate the player's eventual goal – to become the “Scourge of the Amerika Bombers” and end the threat to the United States from the air. Game play moves quickly, following a set sequence of events that are repeated until the end of the game. Once you have your initial pilot along with your assignment, play proceeds by taking off when the enemy bomber force nears, then checking to intercept them before they get a chance to bomb a multitude of targets on the mainland United States. Combat consists of interception from your U.S. carrier or land-based aircraft, depending on where the player is currently located, then intercepting one of six historically modelled (albeit hypothetical) Amerika Bombers. After interception, landing operations occur, with the weather playing a factor again as part of the landing procedure. When the mission is completed, you will ascertain if any awards have been earned or Experience points gained prior to you next sortie. Here you can also spend Experience points if desired to gain skills and may request a new interceptor type if one is available. You will repeat this process by going to your next sortie until shot down and killed, or until the end of March 1948, should you make it through unscathed. While Defending Amerika is designed as a solitaire gaming experience, additional options for play are provided for both multi-player cooperative and competitive gaming sessions, and an option to link the game with Amerika Bomber: Evil Queen of the Skies Scale: Complexity: 4 out of 10 Solitaire Suitability: 10 out of 10 Time Scale: Weekly turns (individual sorties, 4 per month) Map Scale: Abstract Unit Scale: Individual aircraft, weapon systems, specific crew members, and ammo rounds Players: One (with option for two or more) Playing Time: 60-90 minutes Components: One Counter Sheet of 9/16" unit-counters Eight Aircraft Display Mats Nine Player Aid Cards One Combat Display Mat One Pilot Awards Display Mat One Air Operations Mat Rules Booklet One Logsheet Two 6-sided, and one 10-sided die Box and Lid —description from the designer

Domande e risposte

Secondo il catalogo, Defending America: Intercepting the Amerika Bombers, 1947-48 supporta 1 giocatore. È il numero di giocatori indicato dall’editore, quindi il gioco è pensato esattamente per quel numero di partecipanti. Le varianti per gruppi di altre dimensioni, se esistono, sono descritte nel regolamento della tua edizione: consultalo prima di preparare una configurazione diversa.