Dune: The Ixian Jihad
Valutazione BGG
10,0

Espansione di Dune

Dune: The Ixian Jihad

1984Con dati di BGG

Aiuto con le regole di Dune: The Ixian Jihad

Spiegazioni chiare di turni, effetti delle carte e situazioni dubbie, con riferimenti alle fonti ufficiali e cronologia delle domande salvata.

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    Dune: The Ixian Jihad è un’espansione di Dune pubblicata nel 1984. È stato ideato da Kenneth Burke e le sue meccaniche principali sono Variable Player Powers, Hand Management e Auction / Bidding.

    Giochi simili

    Informazioni sul gioco

    In inglese

    Variant of Dune published in Heroes Vol. 1 #1 Playing pieces (leader discs & troops) published in The General Vol. 32 #1. The IXIANS (New faction): AT START— 20 tokens in reserves (off-planet). Start with 20 spice. FREE REVIVAL— 2 tokens. LEADERS AND VALUES Vizier — 3 Bator — 2 Bronso — 2 Baltern — 1 Levenbrech — 1 ADVANTAGE— [i]You control the production and distribution of illegal machines.[/i] 1. Your tokens can move up to two territories per turn. 2. At the start of each spice collection round, you automatically receive ten spice per turn in addition to any spice you would normally receive, CHOAM charity included. DISADVANTAGE— [i]You must always move first[/i] OPTIONAL ADVANTAGE 1. In the revival round, all Ixian leaders sent to the Bene Tleilaxu tanks are revived for free (the Bene Tleilaxu and the Ixians were notorious “partners in crime”). ALLIANCE — Allies can take advantage of the Ixian movement and spice bonuses. The Fremen movement rate would be unaltered. KARAMA POWERS: 1. When played by the Ixian player, it can be used to allow all Ixian tokens to fight at full strength regardless of whether or not they are supplied by spice. If they are spice supplied to start with, the strength of the units increases by one half per unit (four tokens would have the strength of six, five of seven and one half, and so on). 2. When played against the Ixian player, it destroys all spice he owns. STRATEGY: The Ixian player must contend with two weaknesses – always having to move first and poor leadership. Always moving first means almost no surprise attacks; enemy players will be able to retreat almost at will, fighting only when they want or have to. Low leadership values will force the Ixian player to assign large numbers of tokens to battles, as well as expend several spice points to support them. While their non-stop spice helps, the Ixians should not engage in non-stop fighting – instead, they are advised to build their strength, prepare themselves for the jihad, then strike!

    Edizioni

    • Dune: The Ixian JihadenThe Avalon Hill Game Co1984

    Domande e risposte

    Dune: The Ixian Jihad appartiene a queste categorie: Fighting, Political e Science Fiction. Le sue meccaniche principali sono Variable Player Powers, Hand Management e Auction / Bidding. Le categorie descrivono il tema e l’ambientazione di un gioco, mentre le meccaniche descrivono ciò che i giocatori fanno davvero nel proprio turno. Ogni meccanica porta a una pagina del catalogo con giochi simili.