Kemps
Posizione BGG
BGG #14.986
Valutazione BGG
6,2

Kemps

Aiuto con le regole di Kemps

Spiegazioni chiare di turni, effetti delle carte e situazioni dubbie, con riferimenti alle fonti ufficiali e cronologia delle domande salvata.

  • 4–8 giocatori
  • 30 min
  • 7+
  • Complessità 1,6/5

Per 4 giocatori

Assistente delle regole di Kemps

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Kemps è un gioco da tavolo per 4–8 giocatori, con partite da 30 minuti e dai 7 anni in su. Le sue meccaniche principali sono Set Collection, Simultaneous Action Selection e Team-Based Game.

Giochi simili

Informazioni sul gioco

In inglese

Kemps (also known as Canes) is played with two two-person teams. (You could play with three or four teams, but it becomes more complicated.) Each player is dealt a hand of 4 cards from a standard deck, and then the Dealer deals four cards face-up to the center of the table. If you're right-handed, you should keep your hand (of cards) in your left hand, and vice-versa -- this is because you are only allowed to use one hand to pick up or put down cards. When everyone is ready, the Dealer says "Begin", at which point the round starts. Play is simultaneous, with no turns. Your goal is to have all four cards in your hand of the same value (i.e. all 4 kings, or all 4 deuces). If a card you want is on the table, pick it up, put it in your hand, and then discard a card to replace it. If the action comes to a standstill because noone wants any of the cards on the table, the Dealer removes them, deals another four cards, and says "Begin" again. When you have acquired a complete set, you have Kemps, but you cannot declare this yourself. Instead, you must use a pre-arranged signal to inform your partner (which must be "over the table" -- no kicking your partner in the shins!), who then announces "Kemps". You show your hand, and your team gets a point. If you or your partner misread the signal and call Kemps erroneously, the other team gets a point. If you think you have spotted the other team's signal, you can call "Kemps against", and name the player you think has Kemps. If you are correct, your team gets a point, otherwise the other team does. When someone has figured out the other team's signal, that team can go somewhere private to come up with a new one. Play until any agreed-upon number of points.

Domande e risposte

Secondo il catalogo, Kemps supporta da 4 a 8 giocatori. L’intervallo corrisponde al numero di giocatori indicato dall’editore, quindi il gioco si può preparare per qualsiasi gruppo entro quei limiti. Preparazione, alcune regole e punteggio possono comunque variare in base al numero di giocatori: controlla la configurazione esatta nel regolamento della tua edizione.