Mad Science Foundation
Posizione BGG
BGG #14.523
Valutazione BGG
6,3

Mad Science Foundation

2016

Aiuto con le regole di Mad Science Foundation

Spiegazioni chiare di turni, effetti delle carte e situazioni dubbie, con riferimenti alle fonti ufficiali e cronologia delle domande salvata.

  • 2–4 giocatori
  • 30–45 min
  • 15+
  • Complessità 2,0/5

Per 2 giocatori

Assistente delle regole di Mad Science Foundation

Cosa vuoi sapere?

Le risposte vengono dal regolamento ufficiale, con la pagina da verificare.

Mad Science Foundation è un gioco da tavolo pubblicato nel 2016 per 2–4 giocatori, con partite da 30 a 45 minuti e dai 15 anni in su. È stato ideato da Max Seidman e Sharang Biswas e le sue meccaniche principali sono Set Collection, Open Drafting e I Cut, You Choose.

Giochi simili

Informazioni sul gioco

In inglese

Throughout the centuries, mad scientists have always encountered the same problem of very limited access to the dangerous resources they require. To solve this problem, the Mad Science Foundation was created. Now these "misunderstood geniuses" can finally get the access they need to the four vital building blocks of mad science: Lasers, Dark Matter, Cryptomium, and Sharks. Unfortunately, for each mad scientist who seeks "funding" from the Mad Science Foundation, there remains the unfortunate fact of life that mad scientists do not play well with others. In the quest for infamy, directors will be bribed, resources will be reallocated, spies will be dispatched, inventions will be sabotaged, and big, ominous buttons will be pressed with catastrophic results. Welcome to the Mad Science Foundation, where everyone is ready to stab you in the back with overly-elaborate backstabbing machines. At heart, Mad Science Foundation is a drafting game. You draft resources to craft wacky inventions and dispatch minions to help with your diabolical plans. Each round, one player controls the Crooked Director for that round. They then separate the available commodities into piles to be drafted. It's up to the scientist controlling the Director to determine the value of whatever resources are available and separate them into piles. Not all piles are created equal! Players then take turns selecting which pile of goodies to grab, with the Director's controller choosing last. Sizing up your competition is key! You know what they need; don't let them have it. Or give them two choices of equal terrible-ness! But each player also has a secret side objective that you may not figure out until it's too late... By crafting new inventions, you might be able to put together an engine of cards that eventually fuel themselves. Perpetual motion in our lifetime! Or perhaps you might stockpile valuable resources for later exploitation. It's all done with the altruistic goals of megalomania and personal glory in mind. What could go wrong?* The Mad Science Foundation is not responsible for stock market crashes, illegal dumping, or tears in the fabric of space-time.

Editori

  • Cryptozoic Entertainment
  • Don't Panic Games

Domande e risposte

Secondo il catalogo, Mad Science Foundation supporta da 2 a 4 giocatori. L’intervallo corrisponde al numero di giocatori indicato dall’editore, quindi il gioco si può preparare per qualsiasi gruppo entro quei limiti. Preparazione, alcune regole e punteggio possono comunque variare in base al numero di giocatori: controlla la configurazione esatta nel regolamento della tua edizione.