
- Posizione BGG
- BGG #36
- Valutazione BGG
- 8,0
Terra Mystica
2012
Aiuto con le regole di Terra Mystica
Spiegazioni chiare di turni, effetti delle carte e situazioni dubbie, con riferimenti alle fonti ufficiali e cronologia delle domande salvata.
- 2–5 giocatori
- 60–150 min
- 12+
- Complessità 4,0/5
Informazioni sul gioco
In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups. Terra Mystica is a full information game, without any luck, that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress. To do all that, each group has special skills and abilities. Taking turns, the players execute their actions on the resources they have at their disposal. Different buildings allow players to develop different resources. Dwellings allow for more workers. Trading houses allow players to make money. Strongholds unlock a group's special ability, and temples allow you to develop religion and your terraforming and seafaring skills. Buildings can be upgraded: Dwellings can be developed into trading houses; trading houses can be developed into strongholds or temples; one temple can be upgraded to become a sanctuary. Each group must also develop its terraforming skill and its skill with boats to use the rivers. The groups in question, along with their home landscape, are: Desert (Fakirs, Nomads) Plains (Halflings, Cultists) Swamp (Alchemists, Darklings) Lake (Mermaids, Swarmlings) Forest (Witches, Auren) Mountain (Dwarves, Engineers) Wasteland (Giants, Chaos Magicians) Proximity to other groups is a double-edged sword in Terra Mystica. Being close to other groups gives you extra power, but it also means that expanding is more difficult... Terra Mystica FAQ
Meccaniche
Editori
- Devir
- Gémklub
- Swan Panasia Co., Ltd.
- FunBox Jogos
- MINDOK
- HomoLudicus
- Filosofia Éditions
- Zvezda
- White Goblin Games
- Z-Man Games
- Bard Centrum Gier
- テンデイズゲームズ (TendaysGames)
- Mandala Jogos
- Cranio Creations
- Feuerland Spiele
- Capstone Games
Domande e risposte
L’assistente alle regole di Terra Mystica aiuterà a chiarire turni, effetti delle carte e situazioni dubbie, con fonti ufficiali verificate e cronologia delle domande salvata. Non è ancora pronto; le fonti verificate per la tua edizione sono ancora in preparazione.
Secondo il catalogo, Terra Mystica supporta da 2 a 5 giocatori.
La durata indicata per Terra Mystica è di 60–150 minuti. La durata effettiva dipende dal gruppo e dalla sua conoscenza del gioco.
Il catalogo indica Terra Mystica dai 12 anni in su. Controlla l’età consigliata sulla tua edizione.
Gli autori accreditati di Terra Mystica sono: Jens Drögemüller e Helge Ostertag.
Il catalogo classifica Terra Mystica come gioco base.
Assistente delle regole di Terra Mystica
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