Twilight of the Ottomans: World War I in the Middle East
Posizione BGG
BGG #16.884
Valutazione BGG
6,9

Twilight of the Ottomans: World War I in the Middle East

2007

Aiuto con le regole di Twilight of the Ottomans: World War I in the Middle East

Spiegazioni chiare di turni, effetti delle carte e situazioni dubbie, con riferimenti alle fonti ufficiali e cronologia delle domande salvata.

  • 2 giocatori
  • 360 min
  • 12+
  • Complessità 2,9/5

Assistente delle regole di Twilight of the Ottomans: World War I in the Middle East

Per 2 giocatori

Cosa vuoi sapere?

Le risposte vengono dal regolamento ufficiale, con la pagina da verificare.

Twilight of the Ottomans: World War I in the Middle East è un gioco da tavolo pubblicato nel 2007 per 2 giocatori, con partite da 360 minuti e dai 12 anni in su. È stato ideato da Joseph Miranda e le sue meccaniche principali sono Hexagon Grid.

Giochi simili

Informazioni sul gioco

In inglese

Twilight of the Ottomans: World War I in the Middle East (TOTO for short), is an intermediate-complexity simulation of the Ottoman Empire's campaigns, and those campaigns waged against that realm, during World War I. One player controls the Ottoman forces along with other Central Power units. The other player controls the various Allied contingents. TOTO has been designed by Joseph Miranda. The concept and exploitation of victory points is central to play of the game. Players begin with a designated number of victory points, which they may keep, or expend them to gain reinforcements and execute other actions. Players gain new victory points as a result of achieving their strategic objectives. Players lose victory points when they suffer losses in combat. To win, you must have more victory points than your opponent; so play becomes a competitive balancing act between attaining new objectives without spending too many of your previously earned victory points to do it. Each player has a range of unit types available: infantry, cavalry, expeditionary combined arms forces, early mechanized units, air and naval, as well as guerrillas and the major personalities of the era, such as Lawrence of Arabia. Logistics are also critical, as players utilize supply units to enhance their movement and combat capabilities. The 34x22" large-hex map covers from Mecca and Medina north through Mesopotamia to the Caucasus, west to the Nile Delta, east to Persia, and northwest to Adrianople, at 87 miles per hex. Each game turn equals a quarter of a year. There are 280 half-inch, NATO-style (and some iconic), unit-counters. Units of maneuver are primarily divisions, but numerous corps, brigades, regiments and battalions are also included in the orders of battle. There are two short scenarios, one early war and one late war, along with a full campaign game. The rules run to approximately 15,000 words; so two experienced players can finish the campaign game in about six hours.

Meccaniche

Editori

  • Decision Games (I)

Domande e risposte

Secondo il catalogo, Twilight of the Ottomans: World War I in the Middle East supporta 2 giocatori. È il numero di giocatori indicato dall’editore, quindi il gioco è pensato esattamente per quel numero di partecipanti. Le varianti per gruppi di altre dimensioni, se esistono, sono descritte nel regolamento della tua edizione: consultalo prima di preparare una configurazione diversa.