Meccaniche dei giochi da tavolo
Tutte le 196 meccaniche del catalogo, dal piazzamento lavoratori al deck building. Aprine una per vedere i suoi giochi per rank BoardGameGeek.
Raccolte
- Tech Trees / Tech Tracks225
- Pattern Recognition220
- Measurement Movement219
- Enclosure216
- Worker Placement, Different Worker Types211
- Closed Drafting207
- Narrative Choice / Paragraph205
- Commodity Speculation203
- Action / Event190
- Victory Points as a Resource189
- Grid Coverage187
- Once-Per-Game Abilities187
- Map Addition185
- Connections181
- Turn Order: Progressive181
- Layering179
- Turn Order: Stat-Based176
- Zone of Control175
- Chit-Pull System174
- Tags173
- Rondel169
- Hidden Roles166
- Worker Placement with Dice Workers156
- Semi-Cooperative Game155
- Action Drafting152
- Line Drawing151
- Action Retrieval150
- Turn Order: Claim Action143
- Multiple Maps140
- Move Through Deck139
- Re-rolling and Locking138
- Chaining135
- Negotiation131
- Ownership131
- Traitor Game129
- Sudden Death Ending126
- Ratio / Combat Results Table121
- Hidden Victory Points116
- Turn Order: Time Track114
- Score-and-Reset Game111
- Rock-Paper-Scissors110
- Acting108
- Three Dimensional Movement106
- Bingo104
- Command Cards103
- Critical Hits and Failures101
- Hidden Movement99
- Increase Value of Unchosen Resources99
- Delayed Purchase98
- Roles with Asymmetric Information97
- Legacy Game95
- Interrupts93
- Follow89
- Melding and Splaying89
- Stat Check Resolution89
- Investment86
- Programmed Movement83
- Resource to Move82
- Flicking81
- I Cut, You Choose73