
- Pozycja w BGG
- BGG #4607
- Ocena BGG
- 8,2
Downfall: Conquest of the Third Reich, 1942-1945
- 2 graczy
- 360–720 min
- Złożoność 3,0/5
- 2023

Dodatek do Fighting Formations: Grossdeutschland Motorized Infantry Division
Pomoc w zasadach gry Fighting Formations: Grossdeutschland Division's Battle for Kharkov
Zrozumiałe wyjaśnienia tur, efektów kart i spornych sytuacji z odnośnikami do oficjalnych źródeł i zapisaną historią pytań.

Co chcesz wiedzieć?
Odpowiedzi pochodzą z oficjalnej instrukcji, ze stroną do sprawdzenia.
Fighting Formations: Grossdeutschland Division's Battle for Kharkov to dodatek do gry Fighting Formations: Grossdeutschland Motorized Infantry Division wydany w 2018 roku dla 2 graczy, z rozgrywką trwającą 90–270 minut i dla osób od 12 lat. Projekt gry: Bryan R. VanNortwick. Główne mechaniki: Dice Rolling, Hexagon Grid i Simulation.
Po angielsku
Attacks and counterattacks were the order of the day, any day... In the early winter months of 1943 the Soviets were driving deep into German lines. Their hope was to destroy the southern wing of the German army while it was still reeling from its defeat at Stalingrad. There were large gaps in the German lines and a quick advance here could turn the tide of the war. Time after time the Panzergrenadier Division Grossdeutschland was called upon to reinforce, fill and stabilize weak points, and to close the gaps before the onslaught of Soviet troops could pour through. Oftentimes they were outnumbered and arrived just in the nick of time. As the front stabilized they were called upon again to spearhead the German drives against the Soviet 40th and 69th Armies. The Soviets made several coordinated attacks during these months, one including Operation Star (February 2-19). During this offensive the Soviets took Belgorod and Kharkov. On the German side Manstein initiated his "Backhand Blow" on February 20. These battles went on through March 5 and beyond. Kharkov was taken back by the Germans in March during this push. Further German advances set up the upcoming summer’s battle for Kursk. The areas around and cities of Belgorod and Kharkov were key points in many of the battles above. Both cities were major transportation hubs and control of the roads between them was critical to both the Soviets and the Germans. Advancing, reinforcements and supply was dependent upon whoever controlled these cities. By the end of February the Soviets were pushing the limits of their endurance and were very near the end of their supply lines. The Germans needed these same cities to stop the enemy advance, form a semblance of a solid line, and prepare for the inevitable counterattacks. Fierce battles raged on and on with many villages and hills along the path changing hands multiple times. Each side's positions for the summer of 1943 campaigns were now at stake. In this expansion for Fighting Formations we feature the Grossdeutschland Division as it fought in 1943 and early 1944 around the Ukrainian city of Kharkov. In each scenario, one player will take command of elements of this elite German formation while the other assumes control of the opposing forces of the Soviet Union. Fighting Formations: Grossdeutschland Division's Battle for Kharkov expands upon the original Fighting Formations game by taking the Grossdeutschland Division into 1943 and the winter of 1944. This expansion features ten new scenarios, many using new units for the German and Soviet sides, played on ten new maps. The new Battle for Kharkov playbook includes the following: • 10 new scenarios, including many smaller and shorter engagements • Updated order of battle for GD, encompassing units and hardware added in 1943 • Historical notes covering GD’s fighting in the Ukraine In addition to the new playbook, the game includes 3 large and 2 small back-printed game maps (10 maps total), and a half-sized counter sheet containing new pieces for both the German and Soviet arsenals. New units include: • The Soviet SU-76M “Suka” open-topped assault gun; • SU-85 tank destroyer; • T-34C; • T-26b light tank; • The German Mk VI Tiger I • PzIII M; • 7.5cm PaK 40 anti-tank gun; • Low quality troops representing GD artillerymen forced to fight on the front lines The new scenarios included in Battle for Kharkov are: • Cut Off—Units of the Grossdeutschland Regiment find themselves surrounded by advancing Soviet forces on the highway leading north to Belgorod on 11 February 1943. • Who’s Who—On 4 November 1943 near Krasny Orlik, Major Frantz, the Assault Gun Battalion commander, became quite wary when he heard the sounds of combat to his north. This northern flank was to be held by 9th Panzer. However, nothing could be seen over the high rail line that divided their two sections of the front. Were they still there and holding the line? Major Frantz decided to investigate the situation for himself and crossed the rail line with another assault gun. As he watched German troops and guns stream by in retreat he found himself in the midst of a tall cornfield with Russian T-34s streaming by at a range of 20 yards. They were faster than he was, and were by him in an instant…. • Duel—General Koniev's 2nd Ukrainian Front launched a major offensive in December of 1943, with the aim to break through the German lines in the Kirovograd area. Multiple attacks were launched and Soviet troops were pouring through. The Panzergrenadier Grossdeutschland Division was brought up to close the gaps and help create a continuous defensive line. There was a critically vulnerable point along the road to the east of the village of Anniska. Here II Battalion, Panzergrenadier Regiment GD was struggling to hold its position. They were reinforced by the anti-aircraft troops of GD's Army FlaK Battalion just in the nick of time. • Welcome to Kharkov—21 January 1943: Reports from the Soviet Voronezh Front were that they had broken through the Hungarian army's positions and were advancing into the Novy Oskol area northwest of Kharkov. The Oskol river was being breached and preparations were in progress for further attacks towards Belgorod and Kharkov. General Kazakov's 69th Army was to attack southeast taking Volchansk and then on into Kharkov. Before the city, however, lay Volokonovka, which would provide an opportunity to hit the German's defensive line and test their resolve. Were the German forces finally weakening? • Charge—9 March 1943: The 3rd Squadron of “Battle Group Strachwitz,” after taking fire from nearby Alexandrovka, was assigned the job of taking out the Soviet forces there. Rather than wait, they immediately charged down the slopes into the heavy defensive fire coming directly at them. • Can We Hold?—March 17 started out quietly, but it was not to stay that way. The II Battalion of the Grenadier Regiment was sent into Borisovka to free up other GD units for attacking elsewhere. The relieved units left mid-morning. In the late afternoon about a dozen Soviet tanks and infantry charged in from the northeast, broke through the outer line, and drove directly into the village. • Overrun—18 February 1943: Kharkov had just fallen to the Soviets and a realignment of the German defensive line was formed to its south. The Grossdeutschland Division's Fusilier Regiment was given the assignment of defending a section of road leading to the west out of Kharkov towards Ljubotin. Rybalko's Soviet 3rd Tank Army was trying to break through this new line southwest of the city. One of his attacks took place on the outskirts of the town of Korotich near a collective farm. • Just in Time—The Soviet Voronezh Front had three armies poised to attack towards Kharkov in early February ‘43 as part of Operation Star. Their forces had taken the city of Belgorod as this progressed and they were continuing to push southward to achieve their goal. Delaying actions to slow the advance was all the Germans were capable of at this point in time. The Soviet 40th Army was now northeast of Kharkov and was trying to find a seam between SS Reich units and the Grossdeutschland Division defending outside of Veseloye. They were looking for easy openings in the German line that could be taken advantage of and thus move down the Belgorod-Kharkov highway and into Kharkov itself. Grossdeutschland's reinforced Fusilier Regiment was in the direct line of this advance.... • A Change of Orders—The Soviets 2nd Ukrainian Front launched a major offensive in late December of 1943 in southern Russia. The attacks began in earnest on 5 January 1944 with the goal of breaking through the German lines in the Kirovograd area. These caused multiple gaps in the German lines. On the evening of January 7 Grossdeutschland units were close at hand and were called upon to help remedy the tenuous situation. • Tigers—In early March ‘43 the momentum in the area around the city of Kharkov was turning towards the Germans. Manstein's counterattack was pushing the Soviets back and gaining ground on all sides. Gaps were developing between the Soviet 40th and 69th Armies. On March 4 Grossdeutschland Division received its first Tiger tank company. Three days later GD jumped off, attacking towards Bogodukhov to the northwest of Kharkov.
Według katalogu Fighting Formations: Grossdeutschland Division's Battle for Kharkov obsługuje 2 graczy. To liczba graczy podana przez wydawcę, więc gra jest zaprojektowana dokładnie dla takiej liczby uczestników. Warianty dla grup innej wielkości, jeśli w ogóle istnieją, opisano w instrukcji twojego wydania; sprawdź ją uważnie, zanim przygotujesz inną konfigurację stołu.
Podany czas rozgrywki w Fighting Formations: Grossdeutschland Division's Battle for Kharkov wynosi 90–270 minut. To szacunek wydawcy dla pełnej partii. Rzeczywisty czas zależy od grupy, liczby graczy i znajomości zasad: pierwsze partie zwykle trwają dłużej, a doświadczone grupy kończą szybciej. Przygotowanie gry i tłumaczenie zasad nie są wliczone w ten szacunek.
Katalog podaje dla Fighting Formations: Grossdeutschland Division's Battle for Kharkov wiek od 12 lat. To zalecenie wydawcy, które uwzględnia wymagania dotyczące czytania, złożoność zasad i drobne elementy, a nie tylko tematykę. Młodsi gracze często mogą dołączyć z pomocą dorosłego; sprawdź zalecenie wiekowe swojego wydania i weź pod uwagę doświadczenie grupy z grami planszowymi.
Fighting Formations: Grossdeutschland Division's Battle for Kharkov ma ocenę złożoności 3,3 na 5 według graczy BoardGameGeek, co czyni ją grą średnio złożoną. Ocena pokazuje, ile znajomości zasad, planowania i podejmowania decyzji wymaga typowa rozgrywka. Cięższe gry wymagają dłuższego pierwszego tłumaczenia, dlatego przed wieczorem z grami warto skorzystać z przewodnika przygotowania.
Fighting Formations: Grossdeutschland Division's Battle for Kharkov należy do tych kategorii: Wargame, World War II i Expansion for Base-game. Główne mechaniki to Dice Rolling, Hexagon Grid i Simulation. Kategorie opisują temat i świat gry, a mechaniki to, co gracze faktycznie robią w swojej turze. Każda mechanika prowadzi do strony katalogu z podobnymi grami, co pomaga znaleźć coś porównywalnego na kolejny wieczór.
Autorzy wymienieni przy Fighting Formations: Grossdeutschland Division's Battle for Kharkov to: Bryan R. VanNortwick. Te informacje pochodzą z opublikowanych danych gry i wskazują osoby odpowiedzialne za jej projekt, a nie ilustratorów czy wydawców. Strony autorów w MeepleRules zbierają inne tytuły tych samych twórców, co pomaga, gdy gra ci się podoba i szukasz podobnych.
W katalogu Fighting Formations: Grossdeutschland Division's Battle for Kharkov figuruje jako dodatek do Fighting Formations: Grossdeutschland Motorized Infantry Division. Dodatki dokładają nową zawartość, zasady lub scenariusze do gry podstawowej i zwykle nie nadają się do samodzielnej gry, więc do korzystania z niego potrzebujesz gry Fighting Formations: Grossdeutschland Motorized Infantry Division. Sprawdź, czy twoje wydanie gry Fighting Formations: Grossdeutschland Motorized Infantry Division jest zgodne, bo niektóre dodatki zmieniano między wydaniami.