Ghost War IV: The Helldivers and Myrmidons of the Terran Joint Special Operations Command

Dodatek do Dirtside II

Ghost War IV: The Helldivers and Myrmidons of the Terran Joint Special Operations Command

2012

Pomoc w zasadach gry Ghost War IV: The Helldivers and Myrmidons of the Terran Joint Special Operations Command

Zrozumiałe wyjaśnienia tur, efektów kart i spornych sytuacji z odnośnikami do oficjalnych źródeł i zapisaną historią pytań.

  • 2–6 graczy
  • 120 min
  • 12+

Asystent zasad gry Ghost War IV: The Helldivers and Myrmidons of the Terran Joint Special Operations Command

Co chcesz wiedzieć?

Odpowiedzi pochodzą z oficjalnej instrukcji, ze stroną do sprawdzenia.

Ghost War IV: The Helldivers and Myrmidons of the Terran Joint Special Operations Command to dodatek do gry Dirtside II wydany w 2012 roku dla 2–6 graczy, z rozgrywką trwającą 120 minut i dla osób od 12 lat. Projekt gry: Matthew Parmer. Główne mechaniki: Scenario / Mission / Campaign Game.

Podobne gry

O grze

Po angielsku

Joint Special Operations Command operating in the Ghost War Campaign Terran military forces have extensive experience in conducting special warfare operations against each other but when the early battles with the Synod took place they lacked experience in orbital and deep space operations. During the lull in the general fighting for the last three years the Terran Joint Special Operations Command was formed and the world's special forces began the process of integrating into a single command. Unity of command and training as well as integration of personnel and equipment has allowed the JSOC to start mounting missions into Synod controlled space. With the last five years worth of experience in hand the JSOC have developed new weapons and armor with which to combat the enemies of Earth. Deep within the JSOC itself is an ultra-black program code named "Myrmidon" which takes quailifying candidates and performs highly experimental cybernetic and neural enhancement surgery. Speed, Strength and Dexterity are significantly enhanced and neural implants are embedded in the subjects brain giving them perfect recall and the ability to directly link with some computer systems. Program Myrmidon has also developed a suit of advance powered armor giving their already deadly soldiers even more speed, protection and firepower. Six more scenarios and full stats for Terran Helldivers and Myrmidons as well as the backgroud information and equipment for them. —description from the publisher

Pytania i odpowiedzi

Według katalogu Ghost War IV: The Helldivers and Myrmidons of the Terran Joint Special Operations Command obsługuje od 2 do 6 graczy. Ten zakres odpowiada liczbie graczy podanej przez wydawcę, więc grę można przygotować dla dowolnej grupy w jego granicach. Przygotowanie, niektóre zasady i punktacja mogą jednak różnić się w zależności od liczby graczy; dokładną konfigurację sprawdź w instrukcji swojego wydania.