
- Pozycja w BGG
- BGG #2878
- Ocena BGG
- 6,7
Kingsport Festival
2014
Pomoc w zasadach gry Kingsport Festival
Zrozumiałe wyjaśnienia tur, efektów kart i spornych sytuacji z odnośnikami do oficjalnych źródeł i zapisaną historią pytań.
- 3–5 graczy
- 90 min
- 12+
- Złożoność 2,6/5
O grze
That flaming column was spouting volcanically. The combustion does not lay warmth, but only the clamminess of death and corruption. – The Festival, H.P. Lovecraft, 1923 In the unimaginable darkness of Kingsport, silent wanderers are called to a profane celebration. Their goal: to invoke unthinkable horrors! A dread terror that is not of this world or any other — but rather from the spaces between the stars — demands your submission. Meanwhile, unwary investigators vainly attempt to halt this appalling chapter in the dark history of Arkham. As the high priest of one of these shadowy cults, you must dominate the city. You will invoke cosmic creatures and unholy gods to receive their "gifts", but you must take care to preserve your sanity and thwart the investigators who seek to stop you. This time, you are the bad guys. Why settle for the lesser evil? Kingsport Festival, a game of bizarre cults set in the terrifying world of Howard Philips Lovecraft, lasts 12 rounds, each divided into six phases. All Cultists roll their dice and the one that rolled the lowest sum will play first and so on, then (in turn order) each one may invoke an Elder God by using one or more of his dice, where the sum of their values is exactly equal to the number of the Elder God, or pass. Once all the dice are placed or players have passed, in ascending order, the Elder Gods give their gifts to the Cultists who invoked them: the Cultists may have to lose Sanity points to receive the rewards. After Cultists have taken their dice back, in turn order each one may place his disk on one Building that is connected to another one he has already marked (starting from the House). To do so, he must pay the Domain resources required. In turns marked with a blue marker on the Calendar, a Raid takes place: first the Event card and then the Investigator card is revealed. Each Cultist calculates his Strength by adding up any modifiers he has due to Spells, Buildings, and other game effects (such as Events, Scenarios, etc.). If his strength is greater, the Cultist receives rewards; if is less, he suffers the penalty. The game ends after the twelfth round is played. If the Scenario has a Festival card, it is revealed and its effects resolved at this time. The Cultist who has the most Cult points is the winner.
Kategorie
Wydawcy
- Devir
- Black Monk
- Hobby World
- Hobby Japan
- Giochi Uniti
- KOSMOS
- Stratelibri
- IELLO
- Sir Chester Cobblepot
- Passport Game Studios
Pytania i odpowiedzi
Asystent zasad gry Kingsport Festival pomoże wyjaśnić tury, efekty kart i sporne sytuacje, korzystając ze zweryfikowanych oficjalnych źródeł i zapisując historię pytań. Nie jest jeszcze gotowy; zweryfikowane źródła dla twojego wydania są nadal przygotowywane.
Według katalogu Kingsport Festival obsługuje od 3 do 5 graczy.
Podany czas rozgrywki w Kingsport Festival wynosi 90 minut. Rzeczywisty czas zależy od grupy i znajomości gry.
Katalog podaje dla Kingsport Festival wiek od 12 lat. Sprawdź zalecenie wiekowe swojego wydania.
Autorzy wymienieni przy Kingsport Festival to: Andrea Chiarvesio i Gianluca Santopietro.
W katalogu Kingsport Festival figuruje jako gra podstawowa.
Asystent zasad gry Kingsport Festival
Wczytywanie…