
- Pozycja w BGG
- BGG #328
- Ocena BGG
- 7,8
Mind MGMT: The Psychic Espionage “Game.”
2021
Pomoc w zasadach gry Mind MGMT: The Psychic Espionage “Game.”
Zrozumiałe wyjaśnienia tur, efektów kart i spornych sytuacji z odnośnikami do oficjalnych źródeł i zapisaną historią pytań.
- 1–5 graczy
- 60 min
- 13+
- Złożoność 2,9/5
O grze
Working from the shadows, Mind MGMT once used its psychically-powered agents to put a stop to global crises. However, absolute power corrupts absolutely, and Mind MGMT is now rotting from the inside. To tighten its iron grip on the world stage, Mind MGMT deploys covert operatives around the world to recruit other psychically-attuned individuals to their side. How can this enigmatic organization, hell bent on global domination, be defeated? Thankfully, a few renegade agents have figured out that Mind MGMT has been compromised and have defected, turning their backs on the syndicate. They now use their own psychic abilities to prevent Mind MGMT from achieving its nefarious goals. In Mind MGMT: The Psychic Espionage "Game" one player controls Mind MGMT and must scour the city for new recruits. They move around on a secret map, trying to visit locations that match one of their three randomly drawn feature cards. They can also use their four Immortals to protect locations from being exposed. All other players control the rogue agents who must try to stop Mind MGMT before it's too late! They ask questions to the Recruiter and deduce their whereabouts from the answers they receive. Rogue agents can use dry-erase "mental notes" to track all the information they're given. Mind MGMT wins by either collecting twelve recruits or surviving sixteen turns. The rogue agents can win only by capturing Mind MGMT, which they do when they believe they're on the same block as Mind MGMT. —description from the publisher
Mechaniki
Autorzy
Wydawcy
- Galápagos Jogos
- Matagot
- Maldito Games
- Reflexshop
- Geekach LLC
- Corax Games
- CrowD Games
- Fox in the Box
- Off the Page Games
Pytania i odpowiedzi
Asystent zasad gry Mind MGMT: The Psychic Espionage “Game.” pomoże wyjaśnić tury, efekty kart i sporne sytuacje, korzystając ze zweryfikowanych oficjalnych źródeł i zapisując historię pytań. Nie jest jeszcze gotowy; zweryfikowane źródła dla twojego wydania są nadal przygotowywane.
Według katalogu Mind MGMT: The Psychic Espionage “Game.” obsługuje od 1 do 5 graczy.
Podany czas rozgrywki w Mind MGMT: The Psychic Espionage “Game.” wynosi 60 minut. Rzeczywisty czas zależy od grupy i znajomości gry.
Katalog podaje dla Mind MGMT: The Psychic Espionage “Game.” wiek od 13 lat. Sprawdź zalecenie wiekowe swojego wydania.
Autorzy wymienieni przy Mind MGMT: The Psychic Espionage “Game.” to: Jay Cormier i Sen-Foong Lim.
W katalogu Mind MGMT: The Psychic Espionage “Game.” figuruje jako gra podstawowa.
Asystent zasad gry Mind MGMT: The Psychic Espionage “Game.”
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