Second World War at Sea Coral Sea: First Air Fleet
Ocena BGG
8,0

Second World War at Sea Coral Sea: First Air Fleet

2025Dane z BGG

Pomoc w zasadach gry Second World War at Sea Coral Sea: First Air Fleet

Zrozumiałe wyjaśnienia tur, efektów kart i spornych sytuacji z zapisaną historią pytań.

    Asystent zasad gry Second World War at Sea Coral Sea: First Air Fleet

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    Second World War at Sea Coral Sea: First Air Fleet to dodatek do gry planszowej wydany w 2025 roku. Główne mechaniki: Dice Rolling, Hexagon Grid i Simulation.

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    Po angielsku

    “ In April 1942, the Japanese Combined Fleet offered Fourth Fleet the carrier Kaga (then completing repairs to the hull damage that kept her out of the Indian Ocean operations) for the upcoming Operation MO, the capture of Port Moresby. Fourth Fleet’s commander, Shigeyoshi Inoue, had been the pre-war head of naval aviation and recognized that one carrier would not be enough. Combined Fleet gave him two (Shokaku and Zuikaku), and these ships fought the Battle of the Coral Sea. First Air Fleet is a Campaign Study based on Inoue’s recommendations, that in obedience to the classic principle of concentration of force, all six carriers of First Air Fleet should be deployed for the operation. We’ll study how that might have played out, and also Combined Fleet commander Isoroku Yamamoto’s initial idea to use just one heavy carrier (Kaga) and then to use three (Kaga, Shokaku and Zuikaku). And of course, possible American responses. With ten new scenarios for Coral Sea, using additional pieces from Midway. You’ll need Midway Deluxe Edition and Coral Sea to play the scenarios.” -description from publisher's website

    Wydania

    • Second World War at Sea Coral Sea: First Air FleetenAvalanche Press Ltd.2026
    • Second World War at Sea Coral Sea: First Air FleetenAvalanche Press Ltd.2026

    Pytania i odpowiedzi

    Second World War at Sea Coral Sea: First Air Fleet należy do tych kategorii: Wargame, Nautical i World War II. Główne mechaniki to Dice Rolling, Hexagon Grid i Simulation. Kategorie opisują temat i świat gry, a mechaniki to, co gracze faktycznie robią w swojej turze. Każda mechanika prowadzi do strony katalogu z podobnymi grami, co pomaga znaleźć coś porównywalnego na kolejny wieczór.