
- Pozycja w BGG
- BGG #229
- Ocena BGG
- 7,8
War of the Ring
2004
Pomoc w zasadach gry War of the Ring
Zrozumiałe wyjaśnienia tur, efektów kart i spornych sytuacji z odnośnikami do oficjalnych źródeł i zapisaną historią pytań.
- 2–4 graczy
- 120 min
- 12+
- Złożoność 3,9/5
O grze
In War of the Ring, one player takes control of the Free Peoples (FP), the other player controls Shadow Armies (SA). Initially, the Free People Nations are reluctant to take arms against Sauron, so they must be attacked by Sauron or persuaded by Gandalf or other Companions, before they start to fight properly: this is represented by the Political Track, which shows if a Nation is ready to fight in the War of the Ring or not. The game can be won by a military victory, if Sauron conquers a certain number of Free People cities and strongholds or vice-versa. But the true hope of the Free Peoples lies with the quest of the Ringbearer: while the armies clash across Middle Earth, the Fellowship of the Ring is trying to get secretly to Mount Doom to destroy the One Ring. Sauron is not aware of the real intention of his enemies but is looking across Middle Earth for the precious Ring, so that the Fellowship is going to face numerous dangers, represented by the rules of The Hunt for the Ring. But the Companions can spur the Free Peoples to the fight against Sauron, so the Free People player must balance the need to protect the Ringbearer from harm, against the attempt to raise a proper defense against the armies of the Shadow, so that they do not overrun Middle Earth before the Ringbearer completes his quest. Each game turn revolves around the roll of Action Dice: each die corresponds to an action that a player can do during a turn. Depending on the face rolled on each die, different actions are possible (moving armies, characters, recruiting troops, advancing a Political Track). Action dice can also be used to draw or play Event Cards. Event Cards are played to represent specific events from the story (or events that could possibly have happened) that cannot be portrayed through normal gameplay. Each Event Card can also create an unexpected turn in the game, allowing special actions or altering the course of a battle. Reimplemented by: War of the Ring Collector's Edition War of the Ring: Second Edition Upgrade to the 2nd edition (Card Pack) War of the Ring (second edition): Upgrade Kit
Mechaniki
Wydawcy
- Devir
- asmodee
- Tilsit
- Fantasy Flight Games
- Heidelberger Spieleverlag
- Nexus Editrice
- Galakta
- Red Glove
- Ares Games
- Sophisticated Games
- Phalanx Games B.V.
- Fantasy Shop
Pytania i odpowiedzi
Asystent zasad gry War of the Ring pomoże wyjaśnić tury, efekty kart i sporne sytuacje, korzystając ze zweryfikowanych oficjalnych źródeł i zapisując historię pytań. Nie jest jeszcze gotowy; zweryfikowane źródła dla twojego wydania są nadal przygotowywane.
Według katalogu War of the Ring obsługuje od 2 do 4 graczy.
Podany czas rozgrywki w War of the Ring wynosi 120 minut. Rzeczywisty czas zależy od grupy i znajomości gry.
Katalog podaje dla War of the Ring wiek od 12 lat. Sprawdź zalecenie wiekowe swojego wydania.
Autorzy wymienieni przy War of the Ring to: Marco Maggi, Francesco Nepitello i Roberto Di Meglio.
W katalogu War of the Ring figuruje jako gra podstawowa.
Asystent zasad gry War of the Ring
Wczytywanie…