Anima Tactics: Alis Testarossa
Оценка BGG
7,0

Дополнение к Anima Tactics

Anima Tactics: Alis Testarossa

2009

Помощник по правилам Anima Tactics: Alis Testarossa

Понятные объяснения ходов, эффектов карт и спорных ситуаций со ссылками на официальные источники и сохранённой историей вопросов.

  • 2 игрока
  • 60 мин
  • 12+
  • Сложность 2,0/5

Помощник по правилам игры Anima Tactics: Alis Testarossa

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Отвечаю по официальным правилам и показываю страницу для проверки.

«Anima Tactics: Alis Testarossa» — дополнение к игре «Anima Tactics», выпущенное в 2009 году: 60 минут на партию и возраст от 12 лет. Основные механики — Dice Rolling и Action Points.

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Publisher Blurb: Member of the prestigious Testarossa dynasty, one the most influential noble houses of Argos, the rebellious and stubborn Alis was always the source of problems for all her family because of her impetuous behaviour. When she was thirteen Alis began to manifest supernatural talents. Her parents, fearful of Alis bringing shame to the family, used their influence to send her to the church. There, Alis developed her skills under the supervision of the Knights of the Saint Order. When she was only 21 obtained the title of High Captain in recognition of her extraordinary abilities. Thanks to her control over energy and her capability to manifest wings of light and soar upon the skies, she has become a legend of the Knights of the Saint Order, and some see her as a angel sent by heaven. Warrior - Church - Level 40 Wings of Light: If Alis sacrifices 3 LP during the Maintenance Phase, she obtains the Flying skill during the rest of the turn. Valkyrie (Ki, Charte) - +2 Attack / +2 Damage Alis must be Flying. Aegis' Wind (Ki, Movement, Escape) - Alis automatically escapes Hand-to-Hand combat and may move up to 12 inches. This does not count as movement for the current turn. She may not engage in hand-to-hand combat using this movement action. Alis must be Flying. Aegis (Ki, Attack) - +2 Attack / +2 Damage. If the attack causes damage, retire all Positive States from the enemy unit. Beyond the Winds (KI, Charge) - Retire Alis from the board. During her activation in the following turn, place her in contact with any enemy unit in game and complete the Charge. Alis returns to the board with 0 action points. Alis must be Flying in the moment she uses this skill. This pewter figure is unpainted and unassembled. Requires additional Anima Tactics figures to play.

Категории

Издатели

  • Fantasy Flight Games

Вопросы и ответы

В каталоге для «Anima Tactics: Alis Testarossa» указано время партии 60 минут — это оценка издателя для полной партии. Фактическая длительность зависит от состава, числа игроков и знакомства с правилами: первые партии обычно идут дольше, опытные компании заканчивают быстрее. Подготовка и объяснение правил в эту оценку не входят.