Blue Cross, White Ensign
Место в рейтинге BGG
BGG #8 557
Оценка BGG
7,6

Blue Cross, White Ensign

2014

Помощник по правилам Blue Cross, White Ensign

Понятные объяснения ходов, эффектов карт и спорных ситуаций со ссылками на официальные источники и сохранённой историей вопросов.

  • 1–4 игрока
  • 240–360 мин
  • Сложность 3,6/5

Для 1 игрока

Помощник по правилам игры Blue Cross, White Ensign

Что хотите уточнить?

Отвечаю по официальным правилам и показываю страницу для проверки.

«Blue Cross, White Ensign» — настольная игра 2014 года: для 1–4 игроков и 240–360 минут на партию. Авторы игры — Mike Nagel; основные механики — Hexagon Grid, Simulation и Open Drafting.

Дополнения

Похожие игры

Об игре

На английском

Blue Cross, White Ensign: The Imperial Russian Navy during the Age of Sail is the third volume in the Flying Colors series of games on naval combat. It focuses on the efforts of the Imperial Russian navy in its struggles against the navies of Sweden in the Baltic and Turkey in the Black and Mediterranean seas from 1770 to 1807. Like its predecessors, this volume is completely independent of -- but fully compatible with -- the other volumes in the series. Nothing else is needed to play! This volume comes with an updated and expanded rule book that adds additional detail specific to the navies included herein. Particularly the introduction of explosive shells, fired from the mighty Russian "edinerogs" (or "unicorns"). Included are a baker's dozen of battles pitting the Imperial Russian Navy against those of Sweden and Turkey. Each battle is fought by two players (or two teams of players) across one or several conjoined maps depicting shallows and shoals with individually named vessels that have been specifically rated for their abilities in combat. Players activate these ships through the command abilities of individually rated admirals present at each battle (including the mercenary adventurer and American naval icon: John Paul Jones). Players may also easily create their own scenarios with "design your own" rules and even pit these fleets against those from other volumes in the Flying Colors series. The command system provides an excellent solitaire experience as well. COMPONENTS Three 22"x34" full-color maps Two countersheets Rulebook Playbook Two Player Aid Cards Time Scale: 5 to 10 minutes Map Scale: 100 meters per hex Unit Scale: One ship per counter Players: 1-4 (from GMT website)

Авторы

Издатели

  • GMT Games

Вопросы и ответы

По данным каталога, «Blue Cross, White Ensign» рассчитана на 1–4 игроков. Этот диапазон соответствует числу игроков, указанному издателем, поэтому игру можно подготовить для любого состава в его пределах. Подготовка, отдельные правила и подсчёт очков всё же могут зависеть от числа игроков; точную конфигурацию проверьте в правилах своего издания.