For the Motherland! The Russian Front, 1941-44
Оценка BGG
7,9

For the Motherland! The Russian Front, 1941-44

Помощник по правилам For the Motherland! The Russian Front, 1941-44

Понятные объяснения ходов, эффектов карт и спорных ситуаций со ссылками на официальные источники и сохранённой историей вопросов.

  • 1–2 игрока
  • 120–480 мин
  • Сложность 2,4/5

Помощник по правилам игры For the Motherland! The Russian Front, 1941-44

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«For the Motherland! The Russian Front, 1941-44» — настольная игра: для 1–2 игроков и 120–480 минут на партию. Авторы игры — Masahiro Yamazaki; основные механики — Dice Rolling и Hexagon Grid.

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For the Motherland! The Russian Front, 1941-44 is a new single map game design by renowned Japanese game designer, Masahiro Yamazaki. This edition features a mounted map and delivers an eminently-playable experience inspired by his original, two-map War for the Motherland release that can be played to completion in a single sitting. The game begins with Operation Barbarossa marking the German invasion of the Soviet Union, and culminates towards the end of the war when the Russians had effectively driven back the German forces and were entering the final stages of the epic struggle on the Eastern Front when the tide had completely turned. This all-new game design borrows from some of the lessons learned from the larger two-map game, War for the Motherland, and compacts the scope and design of the game into a very playable yet illuminating game covering the struggle for the Eastern Front that can be completed in a single sitting. For example, the larger War for the Motherland game involves more units and takes 40 turns to complete, whereas this compact design has fewer units and only takes 22 turns to complete. Players will also appreciate the upgraded components featuring a mounted game map and 5/8″ counters. For the East Front aficionado, this is a must-buy for those familiar with Yamazaki’s great contributions in covering the East Front who now delivers this sleek, new compact design. The game includes six scenarios: Operation Barbarossa (7 Game-Turns) The Road to Stalingrad (12 Game-Turns) Fall Blau (10 Game-Turns) Operation Uranus (3 Game-Turns) Operation Zitadelle (7 Game-Turns) War for the Motherland campaign (22 Game-Turns) One of the enjoyable new twists implemented for the strength chit system is the variable and increasing combat chit strength for the Soviets over time to model the increasing combat effectiveness of the Soviet Armies. Product Information: Complexity: 5 out of 10 Solitaire Suitability: 7 out of 10 (no hidden units) Time Scale: 1 or 2 months per turn Map Scale: 74 km per hex Unit Scale: Army (Soviets, Axis Minors) and Corps (German) Players: 2 Playing Time: 2-5 hours for scenarios, 8+ hours for campaign Components: Mounted mapboard Five countersheets (5/8″ size) Rules booklet Three player aid cards Four Order of Arrival cards Four Deployment cards Two six-sided dice Box and Lid Game Credits: Designer: Masahiro Yamazaki Graphic Design: Masahiro Yamazaki Package Design: Masahiro Yamazaki, Brien Miller Project Director: John Kranz Box Cover Design: Bruce Yearian -description from publisher's website

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Издатели

  • Compass Games

Вопросы и ответы

По данным каталога, «For the Motherland! The Russian Front, 1941-44» рассчитана на 1–2 игроков. Этот диапазон соответствует числу игроков, указанному издателем, поэтому игру можно подготовить для любого состава в его пределах. Подготовка, отдельные правила и подсчёт очков всё же могут зависеть от числа игроков; точную конфигурацию проверьте в правилах своего издания.