Sixth Fleet: Modern Naval Combat in the Mediterranean
Место в рейтинге BGG
BGG #5 448
Оценка BGG
7,0

Sixth Fleet: Modern Naval Combat in the Mediterranean

1985

Помощник по правилам Sixth Fleet: Modern Naval Combat in the Mediterranean

Понятные объяснения ходов, эффектов карт и спорных ситуаций со ссылками на официальные источники и сохранённой историей вопросов.

  • 2 игрока
  • 360–1200 мин
  • 12+
  • Сложность 3,3/5

Для 2 игроков

Помощник по правилам игры Sixth Fleet: Modern Naval Combat in the Mediterranean

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«Sixth Fleet: Modern Naval Combat in the Mediterranean» — настольная игра 1985 года: для 2 игроков, 360–1200 минут на партию и возраст от 12 лет. Авторы игры — Joseph M. Balkoski; основные механики — Dice Rolling, Grid Movement и Secret Unit Deployment.

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Sixth Fleet is a simulation game of near-future combat for control of the Mediterranean Basin. As commander of the U.S. or Soviet fleet and respective allies, you must form your ships into Task Forces and attempt to cripple the enemy’s capital ships and submarines. Your limited air assets must be carefully assigned to defensive and offensive missions. Commando, parachute and amphibious assault units stand at the ready to capture vital objectives. Most important, you must protect your supply and replenishment ships, or your fleet will be unable to maintain combat momentum. Sixth Fleet is a comprehensive simulation of the myriad elements involved in future naval confrontation. Each 8 hour game turn is broken into 3 distinct phases (sub, surface, and air) and each player takes turns choosing which phase they wish to conduct. Ex. if the US player chooses "Air", they conduct all bombing, shipping strikes, anti-sub, and interception actions for all their aircraft. Players also use their units to attempt to "detect" enemy forces so that an attack can be made. Ships and aircraft are always detected once a unit moves close enough to them, but players have to roll to try to detect subs. Optional rules include nuclear weapons and logistics. About 14 scenarios are included which range from about 60 minutes (for Introductory Scenarios) to 3 to 6 hours (for Intermediate Scenarios) to 20 or more hours (for the Advanced Scenarios). Part of Victory Games Fleet Series.

Авторы

Издатели

  • Hobby Japan
  • Victory Games (I)

Вопросы и ответы

По данным каталога, «Sixth Fleet: Modern Naval Combat in the Mediterranean» рассчитана на 2 игроков. Это число игроков, указанное издателем, то есть игра задумана ровно для такого количества участников. Варианты для другого состава, если они есть, описаны в правилах вашего издания; проверьте их, прежде чем готовить другую конфигурацию.