
- Место в рейтинге BGG
- BGG #13 973
- Оценка BGG
- 8,3
Burnside Takes Command
- 2 игрока
- 120 мин
- Сложность 3,2/5
- 2003

Дополнение к Summer Storm: The Battle of Gettysburg
Помощник по правилам Summer Storm: The Battle of Gettysburg – The Devil's to Pay
Понятные объяснения ходов, эффектов карт и спорных ситуаций со ссылками на официальные источники и сохранённой историей вопросов.

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«Summer Storm: The Battle of Gettysburg – The Devil's to Pay» — дополнение к игре «Summer Storm: The Battle of Gettysburg», выпущенное в 1999 году: для 2–4 игроков, 480 минут на партию и возраст от 12 лет. Авторы игры — Rick Barber; основные механики — Dice Rolling, Secret Unit Deployment и Hexagon Grid.
На английском
The Battle of the Yellow Breeches/Dillsburg, July 3,1863 - An Expansion module for Summer Storm: The Battle of Gettysburg. The body hung limply from the roadside apple tree, as General Buford and his staff rode by. "Well, gentlemen," Buford noted grimly," I guess that's one more report that General Lee will have to do without!" The Gettysburg Campaign remains a source of endless interest to both historian and wargamer, in part for the many ways in which small acts of fate worked to shape the course of larger events. THE DEVIL'S TO PAY explores a little known, but quite plausible, alternate chain of events turning on one such small incident. Longstreet's scout Harrison ends up swinging from an apple tree, festooned with one of John Buford's famous 'let him hang for 7 days' notes. Bereft of the knowledge that the AoP is NORTH of the Potomac and hot in pursuit, General Lee simply continues as before for a few days longer, with his 3 Corps following the orders that he had already historically given them. Ewell attacks the Harrisburg defenses, which fall after a day or so. The bridges are burned, but with the shallow water and fords, the city itself is taken a couple of days later (helped by Jenkins' taking of the Rockville RR bridge to the north). However, the Pa Reserves (Crawford's Division) have been rushed north from the Washington defenses, and with their help Couch has drawn a defensive line along the Swatara Creek, a few miles to the east of Harrisburg. Early moves north from York along the Harrisburg Pike, which follows the river from York Haven. Hill, and then Longstreet follow Ewell down the Cumberland Valley (to the NE) towards the Pennsylvania capitol. By July 2nd, the Confederate Army is badly strung out; Ewell has two of his Divisions (Rodes & Johnson) across the Susquehanna, with the third (Early) holding the West Shore. Hill is a couple of miles west in Mechanicsburg/Shiremanstown with Anderson's Division, while Heth and Pender's Divisions are ranged to the south holding the wide 'gap' at Dillsburg. Longstreet has two Divisions in Carlisle (Hood's & McLaw's), while Pickett is still a few miles to the west guarding the ever-lengthening supply line running south to Virginia. Jenkins' coup de main has resulted in the immense Union supply base at Harrisburg being captured almost intact, and every wagon that makes it west over the shallow ford means another day of supplies for the ANVA in the fall and winter to come. With the Confederates now further to the north, the AoP continues to move forward on the Gettysburg/Hanover/Manchester line it had reached by June 30th. By the evening of July 2nd, Buford's Cavalry is skirmishing with Heth's troops in the Franklintown area. Reynolds has passed Petersburg (York Springs) and is moving forward with the I & XI Corps, with Sickles' III Corps and Merritt's Reserve cavalry Brigade in position to threaten the Mt. Holly Gap a few miles to the west, on the direct route between Gettysburg and Carlisle. Spurred on by the fall of Harrisburg, the rest of the Army of the Potomac is steadily marching north as well, it's concentration greatly aided by the convergence of all the main roads north at Dillsburg. The Union intelligence arm has been working overtime, and General Meade has been handed an opportunity bigger than that which faced McClellan at Frederick nearly a year before. The Confederate Army is stretched over 20 miles, from west of Carlisle to east of the Susquehanna; if he can get the Army of the Potomac through the gap at Dillsburg in force before Lee can concentrate, he will split the ANVA in two with a good chance of cutting the bulk of it off, 100 miles north of the Potomac. Stuart has continued to bounce off of the right flank of the marching Union Army, and has finally followed Early over York Mountain and back into contact. Lee now knows the true danger of his position, and hurriedly orders Ewell to get his troops back across the river while the rest of the Army rushes to reinforce the troops holding the vital gap. Apprised of the situation, Couch endeavors to maintain contact, using Crawford's veteran troops to slow Ewell's withdrawal as much as possible. Essentially, this scenario is very similar to the Battle of South Mountain in '62, except that the 'gap' is far wider and less defensible and the stakes, if anything, are even higher! A desperate defense/attack, coupled with wildly variable reinforcements should make for a game with quite a bit of replay value! The Union player must mount a furious attack with his arriving troops, regardless of casualties, knowing that he has a chance to strike a war-winning blow. The Confederate player must form a desperate, collapsing defense on several fronts, while trying to extricate both Ewell's troops and as many supplies as possible from his foothold on the east shore of the Susquehanna. THE DEVIL'S TO PAY Contains: 1 full color 22 x 34 tactical map covering the critical gap at Dillsburg, Pennsylvania. 2 identical 8 1/2 x 11 Op/Maps covering the battle area, as well as the operational area surrounding it. 1 8 - 12 page booklet detailing the scenario set-up and conditions, as well as a 'historical' article giving the background leading up to the battle. You must own Summer Storm: The Battle of Gettysburg to play The Devil's to Pay.
По данным каталога, «Summer Storm: The Battle of Gettysburg – The Devil's to Pay» рассчитана на 2–4 игроков. Этот диапазон соответствует числу игроков, указанному издателем, поэтому игру можно подготовить для любого состава в его пределах. Подготовка, отдельные правила и подсчёт очков всё же могут зависеть от числа игроков; точную конфигурацию проверьте в правилах своего издания.
В каталоге для «Summer Storm: The Battle of Gettysburg – The Devil's to Pay» указано время партии 480 минут — это оценка издателя для полной партии. Фактическая длительность зависит от состава, числа игроков и знакомства с правилами: первые партии обычно идут дольше, опытные компании заканчивают быстрее. Подготовка и объяснение правил в эту оценку не входят.
В каталоге для «Summer Storm: The Battle of Gettysburg – The Devil's to Pay» указан возраст от 12 лет. Это рекомендация издателя: она учитывает необходимость чтения, сложность правил и мелкие компоненты, а не только тему. Младшие игроки часто могут участвовать с помощью взрослого; проверьте возрастную рекомендацию на своём издании и учтите опыт вашей компании в настольных играх.
Сложность «Summer Storm: The Battle of Gettysburg – The Devil's to Pay» — 3,8 из 5 по оценкам игроков BoardGameGeek, это сложная игра. Оценка отражает, сколько знания правил, планирования и решений требует типичная партия. Сложные игры дольше объяснять в первый раз, поэтому перед игровым вечером пригодится руководство по подготовке.
Категории игры «Summer Storm: The Battle of Gettysburg – The Devil's to Pay»: Wargame, Expansion for Base-game и Civil War. Основные механики: Dice Rolling, Secret Unit Deployment и Hexagon Grid. Категории описывают тему и сеттинг игры, а механики — то, что игроки на самом деле делают в свой ход. Каждая механика ведёт в раздел каталога с похожими играми, и так проще найти что-то подобное для следующей партии.
В каталоге авторами «Summer Storm: The Battle of Gettysburg – The Devil's to Pay» указаны: Rick Barber. Эти данные взяты из опубликованной информации об игре и называют людей, ответственных за её дизайн, а не иллюстраторов или издателей. Страницы авторов на MeepleRules собирают другие игры тех же авторов — это удобно, когда игра понравилась и хочется найти похожие.
В каталоге «Summer Storm: The Battle of Gettysburg – The Devil's to Pay» отмечено как дополнение к игре «Summer Storm: The Battle of Gettysburg». Дополнения добавляют новый контент, правила или сценарии к базовой игре и обычно не играются сами по себе, поэтому для него нужна «Summer Storm: The Battle of Gettysburg». Проверьте, что ваше издание «Summer Storm: The Battle of Gettysburg» совместимо: некоторые дополнения перерабатывались между изданиями.