Anima Tactics: Ahriman, Lord of Darkness
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Erweiterung für Anima Tactics

Anima Tactics: Ahriman, Lord of Darkness

2009

Regelhilfe für Anima Tactics: Ahriman, Lord of Darkness

Verständliche Erklärungen zu Spielzügen, Karteneffekten und strittigen Situationen mit Verweisen auf offizielle Quellen und gespeichertem Fragenverlauf.

  • 2 Spieler
  • 60 Min.
  • 12+
  • Komplexität 3,0/5

Regelassistent für Anima Tactics: Ahriman, Lord of Darkness

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Anima Tactics: Ahriman, Lord of Darkness ist eine Erweiterung für Anima Tactics aus dem Jahr 2009 für 2 Personen, mit 60 Minuten pro Partie und ab 12 Jahren. Die wichtigsten Mechaniken sind Dice Rolling und Action Points.

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Über das Spiel

Auf Englisch

The Ahriman are the dark twins of the maidens of light. The most powerful known dark elementals. With their unique powers, they are virtually unstoppable. The lords of Darkness have once again set their sites on Gaia. Dark Summon Warrior/Mystic Level 40 version At 5 | Dm 5 | Df 9 | Ar 1 | LP: 17 | Re 11 | Mo 8/12 | AP 3/4 Cost to Summon: oo | Affinity: Dark Atman: 60 | Bind: 1 | Stability: 8 | Shock: +1 Innate Abilities: Immunity (Blind). Soul Disruption: If Ahriman deals 5 or more damage with a hand-to-hand attack, the target suffers Seal Lv.2. Units with Damage Resistance are immune to this skill. Effect 15. Darkness Claws: Ahriman's attacks ignore the Shield and Protection states on enemy units. o - Darkness (Magic, Effect) An enemy Unit within Ahriman's Control Zone suffers Blind Lv.1. Effect 15. Limit: Once per turn. oo - Doom (Magic, Effect) All enemy Units within Ahriman's Control Zone when this skill is used get -1 Attack and Defense until the end of the turn. Effect 16. ooo - Catastrophic Darkness (Magic, Ranged Attack) Distance (16 Inch). +2 Damage. If this attack hits the target, all Units within 3 Inches to the target also suffer the attack. ooo - Dark Ender (Ki, Attack) +1 Attack. Dark Ender can target an enemy Unit up to a distance of 2 Inches away, even if Ahriman is not in base contact with it. Level 50 version At 6 | Dm 5 | Df 9 | Ar 1 | LP: 17 | Re 11 | Mo 8/12 | AP 3/4 Cost to Summon: oo | Affinity: Dark Atman: 60 | Bind: 2 | Stability: 8 | Shock: +1 Innate Abilities: Intangibility, Immunity (Blind). Soul Disruption: If Ahriman deals 5 or more damage with a hand-to-hand attack, the target suffers Seal Lv.2. Units with Damage Resistance are immune to this skill. Effect 16. Darkness Claws: Ahriman's attacks ignore the Shield and Protection states on enemy units. o - Darkness (Magic, Effect) An enemy Unit within Ahriman's Control Zone suffers Blind Lv.1. Effect 15. Limit: Once per turn. oo - Doom (Magic, Effect) All enemy Units within Ahriman's Control Zone when this skill is used get -1 Attack and Defense until the end of the turn. Effect 16. ooo - Catastrophic Darkness (Magic, Ranged Attack) Distance (16 Inch). +2 Damage. If this attack hits the target, all Units within 3 Inches to the target also suffer the attack. ooo - Dark Ender (Ki, Attack) +1 Attack. Dark Ender can target an enemy Unit up to a distance of 2 Inches away, even if Ahriman is not in base contact with it.

Verlage

  • Fantasy Flight Games

Fragen und Antworten

Laut Katalog unterstützt Anima Tactics: Ahriman, Lord of Darkness 2 Personen. Das ist die vom Verlag angegebene Spielerzahl, das Spiel ist also genau für diese Anzahl von Mitspielenden ausgelegt. Varianten für andere Gruppengrößen sind, sofern vorhanden, in der Anleitung deiner Ausgabe beschrieben; prüfe sie, bevor du eine andere Konfiguration aufbaust.