CrossFire: Rules and Organizations for Company Level WW II Gaming
BGG-Rang
BGG #8.768
BGG-Bewertung
7,6

CrossFire: Rules and Organizations for Company Level WW II Gaming

1996

Regelhilfe für CrossFire: Rules and Organizations for Company Level WW II Gaming

Verständliche Erklärungen zu Spielzügen, Karteneffekten und strittigen Situationen mit Verweisen auf offizielle Quellen und gespeichertem Fragenverlauf.

  • 2–6 Spieler
  • 120 Min.
  • 12+
  • Komplexität 2,6/5

Für 2 Personen

Regelassistent für CrossFire: Rules and Organizations for Company Level WW II Gaming

Was möchtest du wissen?

Antworten stammen aus dem offiziellen Regelheft, mit Seitenangabe zum Nachprüfen.

CrossFire: Rules and Organizations for Company Level WW II Gaming ist ein Brettspiel aus dem Jahr 1996 für 2–6 Personen, mit 120 Minuten pro Partie und ab 12 Jahren. Entwickelt wurde es von Arty Conliffe; die wichtigsten Mechaniken sind Dice Rolling, Simulation und Area-Impulse.

Erweiterungen

Ähnliche Spiele

Über das Spiel

Auf Englisch

CrossFire: Rules and Organization for Company-Level WW-II Gaming , combat mechanics that simulate the interplay of fire and movement combined with a command system that represents unit flexibility. Emphasis is on infantry combat. Crossfire is an innovative set of rules very unlike most other systems out there. "Turns" (having the "initiative" is the term in Crossfire which loosely matches the concept of a "turn") are not sequential (as in "step 1 movement, step 2 artillery fire, step 3 melee, etc, etc") and distances and moves are not measured (we do some measurement in our house rules). This different approach makes for a breathlessly exciting game system where critical situations are developed realistically and resolved quickly. The mechanics also make for amazingly quick games. Scenarios that have previously taken more than a day to complete are finished within a few hours. Once you try this game, you won't want to go back to others, believe me! Crossfire focuses on infantry action at the company level with squads as the smallest element. Some people play with house rules which add more detail to the armor rules - but the existing rules work fine as Crossfire is primarily and infantry orientated rule set. Crossfire is actually a step up from our 1:1 preferences, with figures mounted on stands of 2-3 figures representing a squad. This was a bit of a nervous jump from 1:1 for me, but the result has been very rewarding. I think one of the reasons I like it so much is that the idea of squads moving about is a bit like Avalon Hill's Squad Leader which we played years and years ago. That was a great game. Also Available: Hit the Dirt! (CrossFire Scenarios) 21 scenarios for Cross Fire in a booklet.

Verlage

  • On Military Matters
  • Quantum Printing

Fragen und Antworten

Laut Katalog unterstützt CrossFire: Rules and Organizations for Company Level WW II Gaming 2–6 Personen. Diese Spanne entspricht der vom Verlag angegebenen Spielerzahl, das Spiel lässt sich also für jede Gruppengröße innerhalb dieser Spanne aufbauen. Aufbau, einzelne Regeln und Wertungsdetails können je nach Personenzahl trotzdem abweichen; prüfe daher die genaue Konfiguration in der Anleitung deiner Ausgabe.