Familiars and Foes
BGG-Rang
BGG #14.926
BGG-Bewertung
7,3

Familiars and Foes

2023

Regelhilfe für Familiars and Foes

Verständliche Erklärungen zu Spielzügen, Karteneffekten und strittigen Situationen mit Verweisen auf offizielle Quellen und gespeichertem Fragenverlauf.

  • 1–5 Spieler
  • 20–90 Min.
  • 10+
  • Komplexität 2,3/5

Für 1 Person

Regelassistent für Familiars and Foes

Was möchtest du wissen?

Antworten stammen aus dem offiziellen Regelheft, mit Seitenangabe zum Nachprüfen.

Familiars and Foes ist ein Brettspiel aus dem Jahr 2023 für 1–5 Personen, mit 20–90 Minuten pro Partie und ab 10 Jahren. Entwickelt wurde es von Christopher K Lees, Jordan E Perme, Brandon B und Lindsey Felice; die wichtigsten Mechaniken sind Variable Player Powers, Dice Rolling und Cooperative Game.

Ähnliche Spiele

Über das Spiel

Auf Englisch

The Good Witches and Wizards of Joralee have been kidnapped by a horde of evil Foes! The only hope is for their Familiars to dutifully band together on a quest to overthrow the Foes and save their spell-casting partners. They’ll bumble their way through new spells, unleash ancient artifacts, and craft crazy combo attacks to succeed. They may just surprise their Witches and Wizards with a few tricks (and Familiars) of their own! Familiars and Foes is a co-operative style game where you play as one of five Elemental Familiars with their own unique abilities - Earth, Wind, Fire, Air, or Aether. The game is played in four waves. Each wave increases in difficulty and reveals a new set of Foes that must be defeated to save a Witch or Wizard. On each turn a player must choose one of three actions to perform - a physical attack, cast a spell, or use an artifact. The success or failure of the action is determined by a dice roll or coin flip. The rest of the players have the opportunity to contribute to the active player's turn and create combination moves. They can perform team attacks, use special abilities, or cash in rewards to boost the initial attack or benefit Familiar health. Group strategy is key to surviving and beating the game. The Foes don't just sit idly and take beatings the whole game. They have their own turn each round where they release potentially devastating attacks on the Familiars. The Familiars have a few tricks to defend themselves or they can just hope for a weak attack to survive another round. The game is won when all four waves of Foes have been defeated, all the Witches and Wizards have been rescued, and at least one Familiar is still standing. —description from the publisher

Fragen und Antworten

Laut Katalog unterstützt Familiars and Foes 1–5 Personen. Diese Spanne entspricht der vom Verlag angegebenen Spielerzahl, das Spiel lässt sich also für jede Gruppengröße innerhalb dieser Spanne aufbauen. Aufbau, einzelne Regeln und Wertungsdetails können je nach Personenzahl trotzdem abweichen; prüfe daher die genaue Konfiguration in der Anleitung deiner Ausgabe.