Fighting Vehicles IV: Ghost Fleet Military Forces in the Sol Sector

Erweiterung für Dirtside II

Fighting Vehicles IV: Ghost Fleet Military Forces in the Sol Sector

2012

Regelhilfe für Fighting Vehicles IV: Ghost Fleet Military Forces in the Sol Sector

Verständliche Erklärungen zu Spielzügen, Karteneffekten und strittigen Situationen mit Verweisen auf offizielle Quellen und gespeichertem Fragenverlauf.

  • 2–6 Spieler
  • 120 Min.
  • 12+

Regelassistent für Fighting Vehicles IV: Ghost Fleet Military Forces in the Sol Sector

Was möchtest du wissen?

Antworten stammen aus dem offiziellen Regelheft, mit Seitenangabe zum Nachprüfen.

Fighting Vehicles IV: Ghost Fleet Military Forces in the Sol Sector ist eine Erweiterung für Dirtside II aus dem Jahr 2012 für 2–6 Personen, mit 120 Minuten pro Partie und ab 12 Jahren. Entwickelt wurde es von Matthew Parmer; die wichtigsten Mechaniken sind Scenario / Mission / Campaign Game.

Ähnliche Spiele

Über das Spiel

Auf Englisch

Ghost Invasion Forces The Synod is a huge collection of various races. Some of these races started life as artificial intelligences. These intelligences eventually grew and evolved and became new life. These early intelligences wished to be treated as any other sentient being and took the Synod to the courts. After many years threading their way through the court system and eventually winning in a landmark decision the artificial intelligences who could pass certain tests were allowed to become full citizens of the Universal Synod of Worlds. They called their new race, the Consensus of Minds or just the Consensus. They claimed dead worlds that none of the other races wished to invest in. These worlds were often rich in metals and cilicates. Eventually the Consensus became the premier operator of mines and factories in the Synod. They churned out legions of bots and drones designed to operate for extended periods in hostile and dangerous environments. The Consensus spread throughout the Synod and became very influential in all areas of business and manufacturing. Entire systems had been turned into vast hives of drones and massive intelligences that controlled them. Some of these intelligences began showing signs of instability and eventually all communications were lost with some systems. Any ship that entered these ghost systems never returned. They were quarantined and embargoed. No ships were allowed to enter or leave the system. The Ghost systems have slumbered undisturbed for centuries... ....until now The Ghost forces rely heavily on energy weapons and vast armies of drones. Whether in space or dirtside they seek to overwhelm defending forces with swarms of smaller ships and a phalanx of energy weapons. The following pdf will provide unit descriptions and game statistics for a typical Ghost Military Formation and their tactics. —description from the publisher

Fragen und Antworten

Laut Katalog unterstützt Fighting Vehicles IV: Ghost Fleet Military Forces in the Sol Sector 2–6 Personen. Diese Spanne entspricht der vom Verlag angegebenen Spielerzahl, das Spiel lässt sich also für jede Gruppengröße innerhalb dieser Spanne aufbauen. Aufbau, einzelne Regeln und Wertungsdetails können je nach Personenzahl trotzdem abweichen; prüfe daher die genaue Konfiguration in der Anleitung deiner Ausgabe.