Matchmakers
BGG-Rang
BGG #18.932
BGG-Bewertung
8,1

Matchmakers

2026Unterstützt von BGG

Regelhilfe für Matchmakers

Verständliche Erklärungen zu Spielzügen, Karteneffekten und strittigen Situationen mit gespeichertem Fragenverlauf.

  • 15–30 Min.
  • 14+
  • Komplexität 2,0/5

Regelassistent für Matchmakers

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Antworten stammen aus dem offiziellen Regelheft, mit Seitenangabe zum Nachprüfen.

Matchmakers ist ein Brettspiel aus dem Jahr 2026 für 2–4 Personen, mit 15–30 Minuten pro Partie und ab 14 Jahren. Entwickelt wurde es von Baudet Sylvain; die wichtigsten Mechaniken sind Set Collection, Push Your Luck und Team-Based Game.

Über das Spiel

Auf Englisch

You step into the role of the Matchmakers, spirits of the mountain, where brave and wandering animals are looking for their peers to venture together. Gather the same type of adventurers at your campsite to make a successful team and earn their praise. However, the instant two perfect companions meet, a MATCHMAKING occurs. They immediately leave the camp behind to begin their ascent. The team of Matchmakers which has gathered the strongest party of adventurers will claim victory! Matchmakers is a thrilling team-based, must-follow trick-taking game where players try to collect the best set of cards. Inspired by Yokai Septet yet boldly original, the game introduces an innovative matchmaking mechanism that creates constant dilemmas, tough choices, but also clever plays. Here are the rules in a nutshell : Team Trick-Taking Game (2 vs 2) Players exchange 3 cards with their partner following a strict color-distribution rule, then play tricks. Teams collect cards during play and score by forming sets at the end of the round. Winning and Losing Tricks Matter The strongest card wins the trick and lets the winner choose one opponent's or partner's played card (not their own) for their team's scoring pile. The weakest card loses the trick and may gain a matching trump (2, 4, 6, or 8) if their losing card has that value. Trump Cards ("Mountain Guides") Trumps are not dealt at the start. They can only be acquired by losers of tricks, may be played at any time, beat all normal cards, and return to the supply after use. Trumps can never be added to scoring piles. Matchmaking Rule If a player plays a card with the same color and value as one already played in the trick, the trick immediately ends. The matching pair is discarded, all other played cards go directly to their owners' scoring piles, no winner or loser is determined, and the player who completed the match leads the next trick. Scoring and Winning the Game Teams score by forming: Couples: 2 cards of the same color and value. Buddies: 3 or 4 cards of the same value in different colors. Each card in a valid set scores its value. Unused cards score negative points equal to their value, and unused trumps score negative points equal to twice their value. The game ends when one team leads by 30+ points or after 3 rounds, with the highest score winning.

Videos

Ausgaben

  • MatchmakersENAllPines Society2026

Kartenhüllen

Auf Englisch

  • 63 × 88 mm52 KartenPlaying cards
  • 70 × 110 mm4 KartenTrump cards
Insgesamt: 56 KartenMehr auf BGG

Illustration

  • Osamu Inoue (井上磨)

Verlage

  • AllPines Society

Fragen und Antworten

Laut Katalog unterstützt Matchmakers 2–4 Personen. Diese Spanne entspricht der vom Verlag angegebenen Spielerzahl, das Spiel lässt sich also für jede Gruppengröße innerhalb dieser Spanne aufbauen. Aufbau, einzelne Regeln und Wertungsdetails können je nach Personenzahl trotzdem abweichen; prüfe daher die genaue Konfiguration in der Anleitung deiner Ausgabe.