Pro Tennis
BGG-Rang
BGG #30.421
BGG-Bewertung
4,6

Pro Tennis

1983

Regelhilfe für Pro Tennis

Verständliche Erklärungen zu Spielzügen, Karteneffekten und strittigen Situationen mit Verweisen auf offizielle Quellen und gespeichertem Fragenverlauf.

  • 1 Spieler
  • 30 Min.
  • 10+
  • Komplexität 1,7/5

Für 1 Person

Regelassistent für Pro Tennis

Was möchtest du wissen?

Antworten stammen aus dem offiziellen Regelheft, mit Seitenangabe zum Nachprüfen.

Pro Tennis ist ein Brettspiel aus dem Jahr 1983 für 1 Person, mit 30 Minuten pro Partie und ab 10 Jahren. Entwickelt wurde es von James Trunzo und Tom Trunzo.

Erweiterungen

Ähnliche Spiele

Über das Spiel

Auf Englisch

Pro Tennis simulates tennis matches in the early 1980's, the era of Jimmy Connors, John McEnroe, Martina Navritolova and Chris Evert. Included are cards for 50 men and 50 women professionals. Each card has a column for "Serve", "Serve Return", "Volley" and "Special". Play consists of rolling dice (two white dice, plus a red die that isn't added to the others but sometimes changes the outcome) and cross-indexing the number rolled with the proper column. The result will be a point for one of the players or an instruction to roll next in one of the other columns. Once in a while, a player gets to make a choice that varies a column's results, and random events, such as stomach cramps, broken rackets, arguments with the umpire and thunderstorms, are possible. To take an example, Connors is pitted against McEnroe. Connors has the serve. He rolls 1, 5 (white) and 3 (red). The dice roll is 15 (read the dice as digits, low roll first); the red is ignored unless it's a 5 or 6. A 15 in Connors' Serve column is "I", which means that McEnroe can return the serve. He rolls 2, 2 (white) and 1 (red) - a 22, which yields a "V" in his Serve Return column. Connors must now roll against his Volley column. He gets 4, 6 (white) and 5 (red). Ordinarily, a 46 would be a point for him, but the red 5 allows McEnroe to make a clutch return. He rolls the white dice (only). A score equal to or less than his Clutch Value is a V result; anything higher loses the point. McEnroe's Clutch Rating is 33. He rolls a 3 and a 6 - not good enough, and Connors is ahead 15-love. Connors serves again: 4, 6 (white) and 5 (red). An ace for Connors; McEnroe doesn't even get a clutch return. 30-love. The next Connors serve: 2, 2 (white) and 2 (red). Triples generate a random event. (Many players think that random events are too common and limit their appearance to rolls of triple 1's.) Connors rolls the two white dice: 3, 4. He's gotten into an argument with the umpire (realism!) and draws a warning. If he argues again, he'll automatically lose a point. Back to serving: 1, 4 (white) and 2 (red). The result is "I". McEnroe's return: 3, 4 (white) and 1 (red) - a "V". Connors rolls 1, 2 (white) and 4 (red). A 12 on his Volley column is "S", which means that he returned the shot but left his opponent in a good position. McEnroe can roll on the favorable "Special" column. Sure enough. He rolls 3, 5 (white) and 3 (red); a 35 on his Special column wins the point. 30-15. And so it goes. This not a game for anyone who wants to devise winning strategies. Rather, the players watch as the dice play. That is, however, the point of this kind of sports simulation: to project what would happen if real athletes competed in imaginary matches. The game also includes rules for doubles, mixed doubles and matches between men and women.

Kategorien

Verlage

  • The Avalon Hill Game Co
  • TJ Publishing Company

Fragen und Antworten

Laut Katalog unterstützt Pro Tennis 1 Person. Das ist die vom Verlag angegebene Spielerzahl, das Spiel ist also genau für diese Anzahl von Mitspielenden ausgelegt. Varianten für andere Gruppengrößen sind, sofern vorhanden, in der Anleitung deiner Ausgabe beschrieben; prüfe sie, bevor du eine andere Konfiguration aufbaust.