RAN
BGG-Rang
BGG #7.441
BGG-Bewertung
7,4

RAN

2007

Regelhilfe für RAN

Verständliche Erklärungen zu Spielzügen, Karteneffekten und strittigen Situationen mit Verweisen auf offizielle Quellen und gespeichertem Fragenverlauf.

  • 2–4 Spieler
  • 240 Min.
  • 12+
  • Komplexität 3,7/5

Für 2 Personen

Regelassistent für RAN

Was möchtest du wissen?

Antworten stammen aus dem offiziellen Regelheft, mit Seitenangabe zum Nachprüfen.

RAN ist ein Brettspiel aus dem Jahr 2007 für 2–4 Personen, mit 240 Minuten pro Partie und ab 12 Jahren. Entwickelt wurde es von Richard H. Berg und Mark Herman; die wichtigsten Mechaniken sind Dice Rolling und Hexagon Grid.

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Über das Spiel

Auf Englisch

(from GMT website:) RAN is the 12th volume in the "Great Battles of History" Series, and the second game on the battles of the Samurai (following GMTs Samurai: Warfare in 16th Century Japan (Vol. V). RAN covers several of the less famous of the Sengoku Jidai, the Age of Warring States (more or less), in which powerful Daimyo - Japanese feudal lords - strove to both maintain and extend their power bases while seeking to attain the office of Shogun, the power behind the throne of the Emperor. RAN simulates the highly personal form of warfare developed by the Japanese samurai, wherein formal battles played out almost as backdrops to individual feats of courage, bravery and devotion much of it outstanding, some of it rather foolhardy, all of it very Homeric. Although political and tactical victory was the bottom line, collecting the severed heads of enemy samurai reigned a very close second in importance. In terms of tactics, this was, as in Europe, the Dawn of Modern Warfare, with the introduction of guns - arquebuses - by the Portuguese. Even with the revelatory effect of musketry, Japanese battles were still pretty much a swirling, non-linear affair. RAN, the name the famous Japanese film director, Kurosawa, chose for his samurai version of King Lear, roughly means “Chaos.” The Battles of RAN (all battles are one-half map, except for Tennoji): MIMASETOGE (6 October 1569): The Takeda are trying to return to their castle base, and the Hojo are trying to intercept and ambush them with twice their number. A startling Takeda victory. MIMIGAWA (11 November 1578) Interrupted while besieging Takajpo Castle, the Otomi retreat into the woods, then burst out to attack the Shimazu relief force, only to be outwitted by clever Shimazu tactics. NAGAKUTE (17 May 1582): Tokugawa vs Ikeda, in a nice, small battle (less than 10,000 men each). Set piece affair fought over very difficult terrain … mountains, rice paddies, etc. NUNOBEYAMA (14 February 1570): The Amako vs The Mori OKITANAWATE (24 March 1584): The Ryuzoji vs The Shimazu SURIAGEHARA (5 June 1589): Date Masamune (and his 23,000 men) hold off an initially effective attack by Asahina Yosohiro's 16,000 man army on relatively flat terrain. Key use of reserves. TENNOJI (7 May 1615): One of the biggest battles of the era (and the only full map battle in the box). After Sekigahara, Hideyori, son of Hideysohi, challenges Tokugawa... the result is a battle with over 250,000 men and a swirling affair with lots of arriving reinforcements. COMPONENTS 5 Countersheets 2 22 x 33 battle maps, backprinted 1 Battle Rules Book 1 Battle Scenario Book 5 Charts & Tables Cards 2 Record sheets 1 ten-sided die DESIGNERS: Mark Herman and Richard Berg ART DIRECTOR: Rodger B. MacGowan MAP ART: Leland Myrick HISTORICAL RESEARCH: Brian Bradford

Fragen und Antworten

Laut Katalog unterstützt RAN 2–4 Personen. Diese Spanne entspricht der vom Verlag angegebenen Spielerzahl, das Spiel lässt sich also für jede Gruppengröße innerhalb dieser Spanne aufbauen. Aufbau, einzelne Regeln und Wertungsdetails können je nach Personenzahl trotzdem abweichen; prüfe daher die genaue Konfiguration in der Anleitung deiner Ausgabe.