Stones River: Turning Point in Tennessee
BGG-Rang
BGG #24.837
BGG-Bewertung
6,0

Stones River: Turning Point in Tennessee

2010

Regelhilfe für Stones River: Turning Point in Tennessee

Verständliche Erklärungen zu Spielzügen, Karteneffekten und strittigen Situationen mit Verweisen auf offizielle Quellen und gespeichertem Fragenverlauf.

  • 1–2 Spieler
  • 60 Min.
  • 12+
  • Komplexität 2,7/5

Für 1 Person

Regelassistent für Stones River: Turning Point in Tennessee

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Antworten stammen aus dem offiziellen Regelheft, mit Seitenangabe zum Nachprüfen.

Stones River: Turning Point in Tennessee ist ein Brettspiel aus dem Jahr 2010 für 1–2 Personen, mit 60 Minuten pro Partie und ab 12 Jahren. Entwickelt wurde es von Chris Perello; die wichtigsten Mechaniken sind Hexagon Grid.

Ähnliche Spiele

Über das Spiel

Auf Englisch

From the Decision Games' website: The Blue & Gray classics are being updated with a slight change in scale to 352 yards per hex, an updated game system that treats unit differences more accurately, and a combat system that includes step losses. The Union Army of the Cumberland had been pursing the Confederate Army of the Tennessee after the Battle of Perryville, in October 1862. Throughout November the Confederate commander, Braxton Bragg, had misinterpreted that pursuit as an effort to capture Chattanooga; so now he halted and deployed his troops northwest of Murfreesboro, Tennessee, so as to safeguard the road junction there. Thus the Confederates sat and awaited their pursuers for a month. When the Federal army arrived in late December 1862, the Confederates launched a surprise attack near Stones River. Stones River utilizes the all-new Musket & Saber Combat System, which presents a simple yet accurate portrayal of warfare during the American Civil War. The combat system is intuitive, including all the details that characterized battle during the Civil War while also simulating the unique aspects of 19th century warfare. Units can become weakened and rout; attackers can pursue, and the fortunes of war can intervene at any time. Cavalry can rip open enemy lines and shred fleeing units, and reserves must be ready to plug holes or secure a line of retreat. In Stones River a new Combat Results Table emphasizes playability while also simulating the lethality of the rifled musket. Leaders accelerate the action, replicating the importance of their presence during battle, and supply lines require players to protect their logistical trains. Winning a battle will depend on deployment, maneuver and massing firepower, as well as the strengths and weaknesses of each particular army.

Mechanismen

Verlage

  • Decision Games (I)

Fragen und Antworten

Laut Katalog unterstützt Stones River: Turning Point in Tennessee 1–2 Personen. Diese Spanne entspricht der vom Verlag angegebenen Spielerzahl, das Spiel lässt sich also für jede Gruppengröße innerhalb dieser Spanne aufbauen. Aufbau, einzelne Regeln und Wertungsdetails können je nach Personenzahl trotzdem abweichen; prüfe daher die genaue Konfiguration in der Anleitung deiner Ausgabe.