Trench Raid: Solitaire Patrol Command on the WW1 Western Front
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BGG #10.746
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Trench Raid: Solitaire Patrol Command on the WW1 Western Front

2025

Regelhilfe für Trench Raid: Solitaire Patrol Command on the WW1 Western Front

Verständliche Erklärungen zu Spielzügen, Karteneffekten und strittigen Situationen mit Verweisen auf offizielle Quellen und gespeichertem Fragenverlauf.

  • 1 Spieler
  • 60–300 Min.
  • 14+
  • Komplexität 2,0/5

Für 1 Person

Regelassistent für Trench Raid: Solitaire Patrol Command on the WW1 Western Front

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Trench Raid: Solitaire Patrol Command on the WW1 Western Front ist ein Brettspiel aus dem Jahr 2025 für 1 Person, mit 60–300 Minuten pro Partie und ab 14 Jahren. Entwickelt wurde es von Lisa Smedman; die wichtigsten Mechaniken sind Dice Rolling, Hexagon Grid und Solo / Solitaire Game.

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Über das Spiel

Auf Englisch

Trench Raid is a single-player game set on the Western Front in World War One. The player assembles a group of 10 raiders and plots their course on a map towards the enemy lines on the other side of No Man’s Land. With 12 different raid objectives and 20 random events that can take place during the crossing, no two playthroughs will be exactly the same. The game also includes rules for campaign play — whether their raid was successful or not, the soldiers who make it back to their trench lines relatively unscathed will steadily get better at raiding, learning through experience how to survive. “The generals would want to know which German units were in the line opposite you. And so they’d send up the order for us to raid. ‘Go get prisoners,’ they’d say. We knew it was a waste of time, and we hated it, but we did it. The idea was to crawl through the wire and jump into the enemy trench. We had to be quiet, so we fought with our bayonets, or with a studded club or the butt of our rifle. If we weren’t quick, the enemy would shout, and then the fun would start. Our bomber would throw a Mills bomb into the next bay, and after it went off the rifleman would dash forward and dispose of anyone who was left.” -British officer Murray Rymer-Jones Complexity: Low Playing time: 1 Hour Per Raid Solitaire Suitability: Very High (Designed For Solitaire) Players: 1 Map Scale: 1 Hex = Several Yards Time Scale: 1 Game = 1 Raid Unit Scale: Individuals —description from the publisher

Fragen und Antworten

Laut Katalog unterstützt Trench Raid: Solitaire Patrol Command on the WW1 Western Front 1 Person. Das ist die vom Verlag angegebene Spielerzahl, das Spiel ist also genau für diese Anzahl von Mitspielenden ausgelegt. Varianten für andere Gruppengrößen sind, sofern vorhanden, in der Anleitung deiner Ausgabe beschrieben; prüfe sie, bevor du eine andere Konfiguration aufbaust.