Why
BGG-Rang
BGG #23.915
BGG-Bewertung
5,8

Why

1958

Regelhilfe für Why

Verständliche Erklärungen zu Spielzügen, Karteneffekten und strittigen Situationen mit Verweisen auf offizielle Quellen und gespeichertem Fragenverlauf.

  • 2–4 Spieler
  • 45 Min.
  • 12+
  • Komplexität 1,2/5

Für 2 Personen

Regelassistent für Why

Was möchtest du wissen?

Antworten stammen aus dem offiziellen Regelheft, mit Seitenangabe zum Nachprüfen.

Why ist ein Brettspiel aus dem Jahr 1958 für 2–4 Personen, mit 45 Minuten pro Partie und ab 12 Jahren. Die wichtigsten Mechaniken sind Set Collection, Trading und Roll / Spin and Move.

Ähnliche Spiele

Über das Spiel

Auf Englisch

"Alfred Hitchcock presents...The Game of Why" Once upon a time, six people on their way to a costume party took shelter from a storm in a haunted house...And were never seen alive since. But they still haunt the house. You must try to find out who was murdered, by what means and why. The cards include Motive cards, No Clue cards and a single "It's a Mystery to Me" card. In addition, there are cards that can be assembled side by side to form larger pictures: the six guests (Cleopatra, Napoleon, etc. --they were costumed, you see; in four pieces), four weapons (also in four pieces) and Alfred Hitchcock (in six pieces). Seven cards are dealt to each player, the rest into the house's rooms. You enter a room by exact count, except that a 7, 11 or doubles allows you to go directly to the spot of your choice. When you reach a room, you pick up the top card there and discard either it or another card from your hand to the "Lawn" --off the board. These cards are laid face down without overlapping each other but are shown to the other players as they're laid down. Later, you may try to recover a Lawn card by showing a card from your hand of the appropriate type (a piece of a guest, for example) and then pointing to a Lawn card and picking it up. If you remembered right, you may repeat the procedure. You can also claim cards from other players by meeting them in the house and "accusing them" of withholding a particular card (this is what the No Clue cards are defence for). Once the rooms are empty, everyone gathers in the hall and play is speeded up. First player to assemble a Ghost, Weapon and Motive OR Alfred and "It's a Mystery to Me" wins.

Verlage

  • Alga
  • John Sands Pty Ltd
  • Juegos Crone
  • Milton Bradley
  • Otto Maier Verlag
  • Jumbo
  • Chad Valley Co Ltd.

Fragen und Antworten

Laut Katalog unterstützt Why 2–4 Personen. Diese Spanne entspricht der vom Verlag angegebenen Spielerzahl, das Spiel lässt sich also für jede Gruppengröße innerhalb dieser Spanne aufbauen. Aufbau, einzelne Regeln und Wertungsdetails können je nach Personenzahl trotzdem abweichen; prüfe daher die genaue Konfiguration in der Anleitung deiner Ausgabe.