100 Strategic Games for Pen and Paper
BGG rank
BGG #23,653
BGG rating
6.4

100 Strategic Games for Pen and Paper

2002

Rules assistance for 100 Strategic Games for Pen and Paper

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 5+
  • Complexity 2.0/5

Rules assistant for 100 Strategic Games for Pen and Paper

What would you like to know?

Answers come from the official rulebook, with the page to check.

100 Strategic Games for Pen and Paper is a board game released in 2002 for 1–4 players and ages 5 and up. It was designed by Walter Joris and its main mechanics are Paper-and-Pencil.

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About the game

Ever find yourself stuck somewhere where you'd kill for something to do for a couple of hours. How many games of Tic-Tac-toe can you play? This book gives rules and example games for one hundred games. There are a few old favorites. Some are board game adaptations for the paper and pencil world, and there a many new creations by the author. The book has 10 pages of graph paper in the back for "gameboards". All you need is a pen. A partial list of the games that appear in this book include: Nim Fox and Geese Paper Halma Supermill Killer Beans Dead Sheep Infection Dance of Numbers Billiards Robot War Numeri Published in 2002.

Designers

Publishers

  • Carlton Books

Questions and answers

100 Strategic Games for Pen and Paper supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.