
- BGG rank
- BGG #22,814
- BGG rating
- 6.2
Fin Finaud questionne tout
- 3–7 players
- 30 min
- Complexity 1.0/5
- 2013

2016
Rules assistance for 1001
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
1001 is a board game released in 2016 for 2–8 players, 30–45 minutes per game, and ages 8 and up. It was designed by David Duperret and Vincent Greco and its main mechanics are Simultaneous Action Selection, Grid Movement, and Voting.
Aladdin wished to conquer the heart of the princess by building her a sumptuous palace, but the Vizier, mad with jealousy, set out to stop the hero. This amused the spirits of the four winds so much that they decided to join in the story as well! In 1001, you take on the role of the spirits of the four winds who will guide Aladdin's flying carpet, sometimes to aid him and sometimes to hinder him as the spirits of the wind can be capricious. Players work either solo or in teams, but with individual scores in either case and with points being scored in two ways: As a team: You try to pick the best paths for Aladdin to fly so that he collects the resources he needs to build a palace for the princess and capture the moon and stars for her. Individually: You can score points by successfully predicting the actions of the opposing team and by helping the Vizier block them. Will you work with your team to help Aladdin on his flying carpet? Or will you increase your individual score by helping the Vizier? Plan carefully, block the opposing team, and collect the gems you need to build a palace for the princess! 1001 also includes advanced rules and components for an even greater challenge. --description from the publisher
1001 supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for 1001 is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 1001 for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
1001 has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
1001 belongs to these categories: Children's Game and Arabian. Its main mechanics are Simultaneous Action Selection, Grid Movement, and Voting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 1001 are: David Duperret and Vincent Greco. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 1001 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.