12 Realms: The Crab
BGG rating
5.5

Expansion for 12 Realms

12 Realms: The Crab

2013

Rules assistance for 12 Realms: The Crab

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–6 players
  • 40 min
  • 12+
  • Complexity 2.5/5

Rules assistant for 12 Realms: The Crab

What would you like to know?

Answers come from the official rulebook, with the page to check.

12 Realms: The Crab is an expansion for 12 Realms released in 2013 for 1–6 players, 40 minutes per game, and ages 12 and up. Its main mechanics are Area Movement and Cooperative Game.

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About the game

The Crab is a Special Edition Miniature and has special gameplay. If players are able to defeat the Dark Lord of Bone Island, a Crab with a pirate hat remains. To help you, the Crab follows you to every Realm. The Crab offers you additional blue talents to use. Which talents you can use depends on the Dark Lord you defeat on the Bone Island. Used talents from the Crab didn't recover. If all talents from the Crab are spent, the Crab is gone.

Publishers

  • MAGE Company

Questions and answers

12 Realms: The Crab supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.