13 Days: The Cuban Missile Crisis, 1962
BGG rank
BGG #1,122
BGG rating
7.2

13 Days: The Cuban Missile Crisis, 1962

2015

Rules assistance for 13 Days: The Cuban Missile Crisis, 1962

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 45 min
  • 10+
  • Complexity 2.3/5

For 2 players

Rules assistant for 13 Days: The Cuban Missile Crisis, 1962

What would you like to know?

Answers come from the official rulebook, with the page to check.

13 Days: The Cuban Missile Crisis, 1962 is a board game released in 2015 for 2 players, 45 minutes per game, and ages 10 and up. It was designed by Asger Aleksandrov Granerud and Daniel Skjold Pedersen and its main mechanics are Hand Management, Take That, and Area Majority / Influence.

Similar games

About the game

Experience the dense Cold War suspense and scratch that Twilight Struggle itch in only 45 minutes. 13 Days: The Cuban Missile Crisis is a nail-biting, theme saturated two-player strategy game about the Cuban Missile Crisis. Your fate is determined by how well you deal with the inherent dilemmas of the game, and the conflict. 1) Will you push to gain prestige at the risk of escalating the crisis to global nuclear war? 2) How do you best manage your hand of cards to further your own plans while depriving your opponent of options? Work out these dilemmas in order to emerge as victor of the Cuban Missile Crisis after thirteen suspenseful days. 13 Days: The Cuban Missile Crisis is a meaty filler utilizing the card-driven game mechanisms. Rich with history, yet accessible to gamers with no prior knowledge of the crisis. It is targeted specifically at catering to two groups of gamers: the enthusiasts that just don't have the time they used to and the curious newcomers that are scared off by the heavy commitment and long play times of the classics in the genre. Official FAQ/ERRATA Designer Diary

Publishers

  • Pegasus Spiele
  • Matagot
  • Surfin' Meeple China
  • Frosted Games
  • Cranio Creations
  • Jolly Roger Games
  • Ludonova
  • Ultra PRO

Questions and answers

13 Days: The Cuban Missile Crisis, 1962 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.