1862: Railway Mania in the Eastern Counties
BGG rank
BGG #1,393
BGG rating
8.2

1862: Railway Mania in the Eastern Counties

2013

Rules assistance for 1862: Railway Mania in the Eastern Counties

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–8 players
  • 120–300 min
  • 14+
  • Complexity 4.6/5

For 1 player

Rules assistant for 1862: Railway Mania in the Eastern Counties

What would you like to know?

Answers come from the official rulebook, with the page to check.

1862: Railway Mania in the Eastern Counties is a board game released in 2013 for 1–8 players, 120–300 minutes per game, and ages 14 and up. It was designed by Mike Hutton and its main mechanics are Auction / Bidding, Ownership, and Tile Placement.

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About the game

1862: Railway Mania in the Eastern Counties is an 18xx game set in East Anglia, England. It features a company-packed board, where 16 of 20 companies are randomly selected for use on a board containing only 37 hexes. Major features of the game are: Petitioning parliament as a means of floating your preferred company a mixture of full and partial capitalisation for companies three train types with differing objectives and building requirements company mergers and re-floatation 1860-style semi-linear stock-market featuring multiple stock jumps.

Questions and answers

1862: Railway Mania in the Eastern Counties supports 1–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.