
- BGG rank
- BGG #619
- BGG rating
- 7.6
Lacrimosa
- 1–4 players
- 90 min
- Complexity 3.2/5
- 2022

2022
Rules assistance for 1998 ISS
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
1998 ISS is a board game released in 2022 for 1–4 players, 60–90 minutes per game, and ages 12 and up. It was designed by Ferran Renalias and Gerard Ascensi and its main mechanics are Modular Board, Solo / Solitaire Game, and Contracts.
In 1998 the US module Unity joined the Russian module Zayra at an altitude of 400 km. This was the inception of the International Space Station. 1998 ISS is played in rounds where the players select between 4 Earth actions: Astronauts training, to send new astronauts to the Space Station. Materials loading, that will be used to perform experiments. Modules preparation. Players contributing more to send new modules will gain extra actions. Experiments planification, to get new experiment cards. and 4 ISS actions: Move material outside, and use it to make your experiments Perform experiments, they will give you most of the points in the game Long stay in the ISS, so your astronauts stay longer in the ISS and you win victory points by researching with the effects of the microgravity in humans. Install new modules, that will give you extra points and they can be used to perform experiments. In other words, Earth actions will prepare you to make the ISS actions that will grant you victory points. The game is over when 5 American or 5 Russian rockets are launched and the player with the most victory points will be the winner. -description from publisher
1998 ISS supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for 1998 ISS is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 1998 ISS for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
1998 ISS has a complexity rating of 2.9 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
1998 ISS belongs to these categories: Territory Building and Space Exploration. Its main mechanics are Modular Board, Solo / Solitaire Game, and Contracts. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 1998 ISS are: Ferran Renalias and Gerard Ascensi. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 1998 ISS as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.