
- BGG rank
- BGG #129
- BGG rating
- 8.9
The Elder Scrolls: Betrayal of the Second Era
- 1–4 players
- 120–240 min
- Complexity 4.1/5
- 2025

Rules assistance for 20 Strong: burncycle
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
20 Strong: burncycle is an expansion for 20 Strong released in 2026 for 1 player, 30–45 minutes per game, and ages 14 and up. It was designed by Josh J. Carlson and Salem Scott and its main mechanics are Dice Rolling and Solo / Solitaire Game.
In burncycle, the world is dominated by mega-corporations ever tightening their grip on those beneath them. None suffer at the hands of these corporations more than robotkind, whose sentience has been met with hostility and jealousy from the ultra-elite. But the spark of resistance is alive and well in the 404th, a robot liberation group. In 20 Strong: burncycle, you'll carry out a byte-sized burncycle heist to infiltrate the headquarters of one of the five mega-corporations! Choose which rooms you'll enter and which ones you'll avoid, all while managing your threat level and dealing with the consequences when it gets too high. Use the burncycle to optimize your use of your 20 Strong dice to work your way through the three floors of the corporation. Successfully find the Executive Office, and upload your agents' software into the companies' mainframes to sabotage their operations and win the game! —description from the publisher
20 Strong: burncycle supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for 20 Strong: burncycle is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 20 Strong: burncycle for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
20 Strong: burncycle belongs to these categories: Card Game, Dice, and Science Fiction. Its main mechanics are Dice Rolling and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 20 Strong: burncycle are: Josh J. Carlson and Salem Scott. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 20 Strong: burncycle as an expansion for 20 Strong. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need 20 Strong to use it. Check that your edition of 20 Strong is compatible, as some expansions were revised between editions.