
- BGG rank
- BGG #2,585
- BGG rating
- 7.7
Warhammer Underworlds: Nightvault
- 2 players
- 30–60 min
- Complexity 2.6/5
- 2018

Rules assistance for 2GM Tactics: German Reinforcements Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
2GM Tactics: German Reinforcements Expansion is an expansion for 2GM Tactics released in 2017 for 1–4 players, 30–120 minutes per game, and ages 12 and up. It was designed by Proyecto Enigma and its main mechanics are Grid Movement, Deck, Bag, and Pool Building, and Action Points.
2GM Tactics Wargame is a tabletop game that lets you recreate battles between the US – Allied nation – and Germany – Axis nation – during the late years of the WW2. Players will create and customize their own decks in advance in order to complete the military feats assigned. Army decks are comprised of Unit cards (Infantry, Artillery, Armor, Transports and Aircraft) and Support cards. Support cards complement each army deck and provide special, one-time abilities and perks to our units during a battle. Use Support cards to hamper the enemy and their strategy. Terrain cards are double-sided cards that are placed in the battlefield and provide extra cover to our units. Additionally, you’ll also find General cards, Scenario cards and Player Aid and Game Summary cards. There are two different game modes: 1. Battle Royal, in which the goal is to destroy the opponent’s HQ. 2. Scenario, a pre-set scenario with its own set of deployment rules and predetermined configuration. The final goal is established by the specific rules of the scenario itself. A key factor to take into account in the game is the ability a player has to build up their own army deck before entering the battle. Depending on the objectives and the restrictions inherent to the scenario, the player will be able to choose what units and Support cards to include. The goals to achieve the victory in a given game are totally diverse depending on the battle or scenario being played. Goals Range from destroying enemy’s HQ to seize the battlefield or inflicting a specific amount of casualties; to bomb a building or seizing it; raze a specific objective or steal supplies from the enemy; rescue a key position or standing on it for a given number of turns, among others. German Reinforcements is an expansion to the base game in which we add new Unit and Support cards to Germany. Also new Terrain cards, such as Factories or Debris. This expansion consists of 76 new cards, 42 units of 18 different types and 28 additional Support cards. In addition, we include 4 new Terrain cards, 1 summary card and two new General cards: Von Bock and Von Leeb. 1x Headquarters 1x General Von Bock 1x General Von Leeb 3x Motorized Infantry (Infantry) 4x FK 16 NA (Artillery) 3x Puma (Tank) 3x Panzer I (Tank) 4x Panzer III (Tank) 4x Stug III (Tank) 4x Panther (Tank) 3x Elephant (Tank) 2x Ostwind (Tank) 3x Brummbar (Tank) 3x SD KFZ 11 (Truck) 2x JU87 Stuka (Airplane) 2x BF 109 (Airplane) 2x HE 177 Greif (Airplane)
2GM Tactics: German Reinforcements Expansion supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for 2GM Tactics: German Reinforcements Expansion is 30–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 2GM Tactics: German Reinforcements Expansion for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
2GM Tactics: German Reinforcements Expansion belongs to these categories: Card Game, Wargame, and World War II. Its main mechanics are Grid Movement, Deck, Bag, and Pool Building, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 2GM Tactics: German Reinforcements Expansion are: Proyecto Enigma. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 2GM Tactics: German Reinforcements Expansion as an expansion for 2GM Tactics. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need 2GM Tactics to use it. Check that your edition of 2GM Tactics is compatible, as some expansions were revised between editions.