
- BGG rank
- BGG #16,153
- BGG rating
- 6.3
Ancients II
- 2 players
- 90 min
- Complexity 1.9/5
- 1992

1991
Rules assistance for 2WW
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
2WW is a board game released in 1991 for 2–4 players, 150 minutes per game, and ages 12 and up. It was designed by William L. Banks and its main mechanics are Hexagon Grid and Simulation.
"2WW is an army level game of the Second World War in Europe. It covers air, naval and ground combat. 2WW is designed to be a fast, simple game which is an ideal introduction to wargaming. Once this game is mastered, a new gamer will be familiar with the basic terminology and mechanics of board wargaming." The game consists of a 17" x 11" color map and 80 die-cut counters. The back side of these counters are for another game, Strategy. The 21 game turns go from Fall, 1939 through Fall, 1944. A new version of the game is available as print 'n play at Wargamevault.com.
2WW supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for 2WW is 150 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 2WW for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
2WW has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
2WW belongs to these categories: Wargame and World War II. Its main mechanics are Hexagon Grid and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 2WW are: William L. Banks. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 2WW as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.