
- BGG rank
- BGG #4,345
- BGG rating
- 6.8
Ninja Academy
- 3–5 players
- 20 min
- Complexity 1.0/5
- 2019

Rules assistance for 3 Second Try: Korea Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
3 Second Try: Korea Expansion is an expansion for 3 Second Try released in 2026 for 2–7 players, 10 minutes per game, and ages 8 and up. Its main mechanics are Betting and Bluffing.
A new Korea expansion pack for the game 3 Second Try. The expansion adds 20 new cards with new challenges themed around Korea! In 3 Seconds Try, players face either physical or brain challenges in under 3 seconds to score the most points. The first player (called "Master") chooses a "Physical" (Dexterity) or "Brain" challenge and reveals the card. Placers bet on how many times they think they can do the challenge in under 3 seconds, and the highest bidder gets to do the attempt. If they can complete the challenge before the ball reaches the end of the slope they win the card. If not, the next highest bidder gets to try the challenge. The first player to earn 2 cards wins.
3 Second Try: Korea Expansion supports 2–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for 3 Second Try: Korea Expansion is 10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 3 Second Try: Korea Expansion for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
3 Second Try: Korea Expansion belongs to these categories: Action / Dexterity and Expansion for Base-game. Its main mechanics are Betting and Bluffing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists 3 Second Try: Korea Expansion as an expansion for 3 Second Try. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need 3 Second Try to use it. Check that your edition of 3 Second Try is compatible, as some expansions were revised between editions.