
- BGG rank
- BGG #11,175
- BGG rating
- 6.6
Star Trek: Galactic Enterprises
- 3–8 players
- 45 min
- Complexity 1.6/5
- 2018

Rules assistance for 30 Carats
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
30 Carats is a board game released in 2013 for 3–6 players, 40 minutes per game, and ages 9 and up. It was designed by Fabien Chevillon and its main mechanics are Trading, Auction / Bidding, and Commodity Speculation.
Players in 30 Carats start with exactly the same items — a colored screen to hide their goods, five gemstones of each color in play, and five gold nuggets — but they won't stay the same for long! After all, each player receives a secret valuation card, ranging from +30 to -30, and the gemstones matching the color of his screen will have this value at the end of the game. (Gold nuggets are always +10 points.) Do you need to sell or buy your initial holdings? And how do you find out the value of everything else?! Each player also starts the game with three transaction cards. Each transaction lists a minimum offer that a seller must make on his turn, e.g., at least two gems of his own color or one gem of his color and two gems of a neighbor's color. The game lasts three rounds, labeled morning, midday and night. In each round, each player will be the seller once. The player chooses one of his transaction cards, then places an offer onto the table that at least matches the minimum offer required. If the transaction is labeled "simultaneous", each other player must simultaneously reveal an offer of his own, which must include at least one stone/nugget and must not match the seller's offer; if the transaction is "successively", each opponent reveals his offer in clockwise order. After seeing all of the offers, the seller either trades goods with an opponent or pays 2-4 nuggets to the bank in order to drop his offer into the bank bag (along with his nuggets), then draw that many items from the bag. (The bank bag starts with the same items as each player.) In games with at least four players, the seller can pay 2-4 gold nuggets to the bank in order to look at the secret valuation card held by any opponent. Once each player has been seller three times, the game ends and everyone reveals their valuation cards. Players then tally their scores, and the player with the highest total wins, with gold nuggets in hand breaking ties.
30 Carats supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for 30 Carats is 40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 30 Carats for ages 9 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
30 Carats has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
30 Carats belongs to these categories: Deduction and Bluffing. Its main mechanics are Trading, Auction / Bidding, and Commodity Speculation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 30 Carats are: Fabien Chevillon. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 30 Carats as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.