
- BGG rank
- BGG #16,789
- BGG rating
- 6.3
6th Sense
2021
Rules assistance for 6th Sense
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–6 players
- 30 min
- 10+
- Complexity 1.3/5
For 2 players

Rules assistant for 6th Sense
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Answers come from the official rulebook, with the page to check.
6th Sense is a board game released in 2021 for 2–6 players, 30 minutes per game, and ages 10 and up. It was designed by Robert Brouwer and its main mechanics are Trick-taking.
About the game
In the trick-taking card game 6th Sense, you score by correctly predicting the number of tricks you'll take in a round. The game lasts 4-6 rounds depending on the player count. The deck contains cards numbered 0-14 in five colors, and at the start of a round players are dealt a hand of 11-15 cards, then the top card of the deck is revealed to designate a trump suit. Each player then simultaneously chooses a card from their hand to predict the number of tricks they'll win this round, then places this card face down on the table. In general, standard trick-taking rules apply: Someone leads a card, and other players must follow suit, if possible, with the highest trump or highest card of the suit lead winning the trick. That said, some cards have special effects when played: When you play a 0, you can treat it as a 0 of that color, or you can remove the 0 and one previously played card from the current trick. A trick with a 4 in it is won by the lowest card played instead of the highest; a second 4 cancels this effect. The 6 and 9 are on the same card, and you declare which value you want when playing it (or when using it to predict the number of tricks you'll win). When you start a trick with an 8, you can peek at the prediction card of whoever wins that trick. If a trick contains at least one 12, the trick's winner can choose to immediately split the cards in that trick to count as two tricks. At the end of the round, if you've collected as many tricks as you predicted at the start of the round, you score that many points. If you failed to collect that number, you lose as many points as the difference between your prediction and what you collected, e.g., if you predicted 5 and collected 4 or 6 tricks, you lose 1 point. After the designated number of rounds, whoever has the most points wins.
Categories
Mechanics
Designers
Publishers
- Korea Boardgames
- Jumbo
- Reflexshop
Questions and answers
6th Sense supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for 6th Sense is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 6th Sense for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
6th Sense has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
6th Sense belongs to these categories: Card Game. Its main mechanics are Trick-taking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 6th Sense are: Robert Brouwer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 6th Sense as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.