
- BGG rank
- BGG #350
- BGG rating
- 7.3
Lost Cities
- 2 players
- 30 min
- Complexity 1.5/5
- 1999

Rules assistance for 7 Rounds
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
7 Rounds is a board game released in 2023 for 2–5 players, 15 minutes per game, and ages 8 and up. It was designed by Thomas Balk and its main mechanics are Hand Management.
In 7 Rounds you try to collect the most points in 7 rounds. During the entire game, every player has 4 cards in their hand. Improve these cards by taking new cards from the draw pile and playing cards or steal the best cards from your opponent. Every card contains a special effect that can work in your advantage, but you can lose your cards as well! Additionally, every card has a special effect that can turn the game completely. Try to have the most points in your hand at the end of the game. During the 7 rounds, you take a card from the draw pile and you play a card. Every card contains a unique effect that can turn the game upside down. Steal cards from your opponent, or make every player discard two of their highest cards when they have more than 18 points! The player with the most points after 7 rounds wins the game. —description from the publisher
7 Rounds supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for 7 Rounds is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 7 Rounds for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
7 Rounds has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
7 Rounds belongs to these categories: Card Game and Number. Its main mechanics are Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 7 Rounds are: Thomas Balk. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 7 Rounds as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.